Hello! I see that i made it confusing because of the title. It´s about my lowpoly mesh, which got higher resolution. Those renders are all from substance painter. I think because of the misunderstanding you Eric Chadwick didnt understand me correctly. Its at last as Fabi_G says about transferring highpoly detail to a…
TL;DR: The moment PC started to do its own thing was the moment I stopped care for or thinking of GA, Fred, et al and was able to focus on bringing competitions to Polycount that could make bigger differences to artists than hardware, small cash amounts, of their artwork being flourished somewhere they have no control…
By moving right , down or left, would it still be within the UV layout grid or outside? I shrank the back part of the design bc it won't be seen by the camera and place it wherever there was space. (The UV Layout in this picture isnt properly done as other bits are not combine yet.) In the postgraduate Game Arts course…
Thanks for Polycount! followed @slipsius lead a bit. But an idea which is kinda like Polyconuts collaboration project (don't know how that is going). Would be to make what we do, games or in this case a game (small game) and sell it. I understand that it would not be easy but maybe we can discuss about it and see where it…
Introduction My name's Ryan. I'm an aspiring indie game developer. I use the alias Renin for pretty much everything online. It's been a long time since I've had an online community to call home, and I'm hoping Polycount will become that community for me. This may end up being a somewhat long post, but it's been so long…
I think what is usually meant by that is polycount doesn't matter for rendering. Here it's not the polycount itself that I think will be a problem, but object's design. You can see everything through everything, can't just bake it to a box (like a fridge or old TV set for example). Most parts would need to be a separate…
A couple new assets for my current project. Door 1,037 Tris http://i229.photobucket.com/albums/ee301/knak47/Polycount/door01Wires.jpg http://i229.photobucket.com/albums/ee301/knak47/Polycount/door01.jpg http://i229.photobucket.com/albums/ee301/knak47/Polycount/doorUV.jpg Pillar 1,382 Tris…
Subdivision sketch: Basic stocks. A quick visual overview of modeling simple furniture that has compound curves. Block out. Start by defining the basic volume and proportions then develop the primary shapes and surface profiles. Rely on tools and subdivision smoothing to generate the final curved surface whenever possible.…
Hey folks. So, Precious messaged me about the idea I had previously expressed and would love it if we made it happen for Kevin. The idea was setting up something here on Polycount, a special remembrance competition, where we Skin (texture) his old SDK's, or some similar effort. I don't know if there is any way to monetize…
Here are a couple new assets. One is a control pillar the other an entrance door to the facility. As of now they only have an AO and a normal map applied. Let me know what ya think Door 1,037 Tris http://i229.photobucket.com/albums/ee301/knak47/Polycount/door01Wires.jpg…