Hmm, not bad Adam, although I'd say you've missed out on some of the most basic major shapes of the building in the concept, which are part of what made it more interesting. Basically you seem to have pulled in the silhouette too much - if you look closer at the concept you'll see that the massive lintel over the whole…
the setting is cool and the plants and such look very nice, especially that small bonzai looking tree the third pic is really letting down somwhat, its not meeting the expectations of that scenerie all the trees are the same (+ same color) and there are hardly any plants or variation also the lighting is dull and its…
anyone know how to change the division of the grid in the perspective viewport? ive asked quite a few people no one seem to know and googleing so fars brought up nothing : [
I am a Final Year university student currently working on a concept art based project for one of my modules. The hypothetical game brief is a stealth-based action / FPS game set in a city based around themes of surveillance and controlling appearances. The protagonist is a spy operating in an environment where everyone is…
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Interior done (for now), please do give any feedback on this, thank you! One major mistake I made is that I used a lot of 4k texture early on and now I’m running out of texture streaming budget. I’m currently getting the shimmering texture artefact on some of the props. I tried changing the anti-aliasing setting as well as…