I spend a non-negligible amount of time everyday trying to keep major uv islands of my asset facing the same orientation, so that texturing is easier (patterned texture can align easier). (not actually texturing them like this, but a quick example.) (you might argue in my specific case, I could avoid cutting some of these…
hi! I'm a student currently working on a piece of work to create an environment that is affected by rain with possible rain animations in the scene. I have been creating some assets in blender and texturing both in blender and substance painter. I tried to add some water droplets to this sign but am looking for some…
I am pretty new to modeling, and am trying to make a simple hammer for Omniknight in the game Dota 2. I think I am happy with the base model, so now I need to start on the textureing. First question. Valve requires 2 LoD's for Dota2 items, so I have done that. A version that uses 500 Poly's, and a version that has 398…
I often need to make straight a piece of photogrammetry or just a photo I want to project onto certain regular geometry . With "straightening" I mean something irregular and slightly deformed to become something having equal intervals and X/Y alignment typical for a texture. A baroque building facade for example or a road…
Hello all, I wanted to make sure that I give the proper information of what I have tried to do before I start asking for help... 1. I have tried to use the manuals to do what I am about to tell you. I have looked on line on Youtube. I am trying to get a bow that I have crated into skyrim. I have managed to get the bow…
I’m excited to share my latest environment art project: a post-apocalyptic classroom workshop, created in Unreal Engine 5. Watch the Video: https://youtu.be/Uy470_QVEfc Breakdown: https://youtu.be/0OPbNM3nmbw Modeling was done in blender and texturing was done in Painter. I also used Quixel Mixer to blend materials.…
so i decided to tidy up my scene by appending to a new file. seems to have improved something. Used Blender 5.0 release version( cycles) Some of the textures, like the pavement were saved as SRGB, but were insanely bright in the viewport. Appending to a new file seems to have fixed some of the issues. For example the car…
Hey, We're a small team of 4 people and we just started working on a new MOBA game. Currently, we're looking for a rigger (in Blender) to skin/rig our character models. All characters will mostly be humanoids/bipeds, with all of them having an upper body control separate from the lower body. Something similar to Fortnite,…
Hey, We're a small team of 4 people and we just started working on a new MOBA game. Currently, we're looking for an animator with rigging experience (in Blender) to skin/rig/animate our character models. All characters will mostly be humanoids/bipeds, with all of them having an upper body control separate from the lower…
Hey all, I thought i would post 2 more scripts that i have been working for Blender 2.5...Add Chainmail and FastLoop! Add Chainmail (current version 0.2.5) *Updated on 22 June 2011* I made a Chain Mail script that enables the creation of a Chain Mail mesh with two paths that directly control the overall size of the mail…