Hello, guys, I was wondering how I can divide various uv set for a huge prop for games like a tank? keeping a good texel density? I was thinking maybe for the main body a Tiling texture but I'm not sure. I use to model a small prop that fits perfectly in my UV or maybe sometimes I use two UV sets. but a tank for example…
@rens: thanks brother! always great to hear from you. :D @sectuars: dude the rabbit is so awesome. i can listen to those guys all day everyday. "moder leper" and the "twist" tear me down to nothing every time. and i got together and rocked some gameswith you crazy bostonians! very awesome to start putting voices to players…
i'm not part of this project, but i feel like people are misinterpreting diesel punk. Admittedly, the talk of computer screens and grittiness of course puts interesting images in the mind but one must ask what separates this interpretation from dystopian cyberpunk. When we're talking about the dieselpunk aesthetic, the…
There is a crowbar in my trunk, just in case I'm ever caught in the middle of an alien invasion and a military cover up. You can guarantee if anyone shows signs of zombism and or headcrab infection, I'll be the first to introduce Mr Jimmy to Mr Skull. I have video games to thank for the training and my future survival.…
Unreal Engine 4 I'm proud to announce that the NDA has finally been loosened by Epic Games, we have unreal engine 4. Having said that, Network is currently in the process of being ported and developed in unreal engine 4. We've had the engine for quite some time now and have made significant progress in-engine which will be…
What is Network? Network is an up-coming free-to-play First Person Shooter game set in its own unique sci-fi world. The game focuses on tight combat, a dense atmosphere, and high quality visuals. The game is multiplayer only, meaning maximum quality of the game in that regard bringing you pure multiplayer brilliance.…
Not a bad start, but like Steppenwolf said, do research on tanks to see how they actually work/function before running off and modeling a concept on a fictional tank. I am looking at Feng Zhu's concept and there are way too many, "that would never happen" moments in there. The only thing that resembles a German tank in…
Thank you, I'm using Max at the moment, and with the rivets I just got the first one in to position at the bottom of the tank and arrayed up then using the top and bottom ones polar arrayed from origin point around the tank. I had tried a path deform before hand which worked fine but I had to remodel a couple of bits and…
Thanks for the crit. but I want to know how to shape the washer, or something similar to the tank itself, you know? So it follows the contour of the tank. Also the gas could be HHO, soo it's cool to the touch :P. Oh and I can't move it up more because then it'll get stuck when I'm slicking a guys head off, ya know?…