I don't mean to further the "max can do it" debate but I don't know how to get it done in maya and if I suggest how it can be done in max it might help you figure out a way. Since they have different face counts and face mapping would map each face, you could remove the defined edges from all but the boarders making them…
@Rabbid_Cheeze: Check this site out: http://park7.wakwak.com/~oxygen/lib/script/modo/category.html What you want is one of the uvrecter scripts (sorry I forget which one is the good one). Also grab the uvratio.py and UVBlockAligner.py script while you're there. Many of the other scripts on that site are pretty…
So my quick research led me to this script by Paul Neale. http://penproductionsinc.com/scripts/batchItMax/batchItMax.htm It'll automatically find & collect all the max files in a directory and all the sub directories beneath it. Now I just need a script to run in it. Just a generic script to open, save, then close I guess?
It's UDKGame having different dimensions (and low FOV). Just change default/PIE gametype to UTGame in World Properties. For future reference, if you insist on using your own scale instead of either defaults: With some very basic scripting (assuming you know the bare basics of UScript), you can change the player's size.…
Do you have anything in Documents\Maya\Scripts\? (just scripts\ not the 20xx\scripts folder). Or any plugins shared between the versions? After Maya is done with startup, do you see any errors in the script editor? And is this a new computer/do other 3d apps or games have issues?
I got it to work, here's what I did: 1)Extracted the zip to C:\Users\[yourname]\Documents\maya\[yourversion] 2)Loaded the plugin version in the plugin manager 3)Opened the script editor, Load Script>C:\Users\[yourname]\Documents\maya\[yourversion]\pbUDK-master\scripts\pbUDK.py 4)Save script to Shelf
Hey, For some reason I'm getting this error when I try to load the script: Error: "C:/Users/xxx/Documents/maya/2014-x64/scripts/materialList_2013.mel" line 117.23: "$object" is an undeclared variable. // It's not happening with the previous version D: P.S: I tried putting it in the 2014-x64/scripts and prefs/scripts…
I have published a script - 'TT copy-paste Lite script V.2 (Version 2) - or - ''2 percent of power left'' survival helper method for Autohotkey' ;). The script was written to work (with the text and files, copy-and-paste) with any standard keyboard - x2 times faster, likewise as though you worked with the "non-standard"…
alright . this is my first post here so hello everyone now let's talk about my problem which has been bugging me since 5 hours ago .. i'm watching a tutorial on creating hair cards and things were going smoothly till i reached the part when i had to convert my splines into geometry using a free script called simple pipe ..…
This script will allow you to send the selected objects to UVLayout and get them back. This is useful when you wants to have more than one object in the same UV square. All editable poly objects from the selection(selected objects or groups) will be sent to UVlayout. It's a modified version of Norman "Norman3D" Schaar's…