hmm seems more people responded o_O all and each time a completely new engine from scratch, I don't like complicated, hyped frameworks that suggest to not think about how things are handled. It's a personal thing. I wrote my last engine (no media available, not yet released for public) for a big commercial project and…
Ehh.... I can't really take credit for setting this up... It's been talked for awhile and a group just went ahead and started it a year ago. I keep running it now because I want it to continue. ... And I want to apologize for not being the pro/guru/expert in 3d despite me running it :( I agree that the concept keeps…
@Noren Unfortunately Cache files will not be imported into Unity, without a 3rd party tool. I have found a post on Autodesks Forums with a max file using bones as you suggested, which seems to work pretty well. I hope I can use it as reference.…
Studio: Atlantis 3D Studios Project: Project: Rialto Type: Profit Share (Core Team) Location: Remote About Us We’re an indie studio dedicated to recreating Renaissance Venice as it was in the late 15th century with engaging and fun gameplay and story to accompany it. As fans of history, and video games, we’re building…
More blockout on the minoa level want to make a few notes about how I plan to tackle this, because making a big level - it's kind of difficult to figure out where to start, and do the work in a way that gives me flexibility in the future as much as possible, but is still quick and productive this is my first major foray…
There are basically two ways to create maps like glossiness and specular maps etc. Option 1) You type in the values numerical in Photoshop and then paint with that value. Most often this will be the case for parametric and percentage values which require a monochrome map. Say for instance you want to numerically create a…