Hahahaha... yea hide selection shouldn't create visgroups, totally stupid, especially when it removes the object from previous groups. I like visgroups but it should be independant from show/hide objects. Just hide the object don't create a new group and hide that new group... grrr... hahaha. On a side note I do like how…
Update: i wasn't liking the lack of expression on the buggy face so i added some more ferocity to it. I guess its a bit hard to see with the appendages around the head but its sort of a hammer head configuration with a total of 6 eyes. Im agreeing with the lower arm elbow situation. Im not too clear myself how i was going…
(It might just be me, but I'm actually liking how the metal is catching the light in your bottom-right/final example. As if the metal itself isn't perfectly smooth, but is a bit warped from being hammered in). Edit: since there were a few posts made before I posted, I'll just state that I'm talking about the metal bits…
Has anyone gotten to play this? It looks like you have to be a fileplanet subscriber to play :/ I liked the previous games, but I wanted to bludgeon someone when I figured out that for some reason Red Faction II had bot-only multiplayer... wtf??? The gameplay video I saw looked pretty boring, other than using a sledge…
Been rewatching FMA brotherhood and figured it's been a while since I did any personal work. Stuff is still pretty early, but please let me know if you have any suggestions or something looks off. and some body stuff. wanted to really make it seem like shes swinging hammers and other blacksmithy stuff all day. was looking…
So basically I've started making a level in source and im getting all sorts of weird shading on my static meshes. These props are really simple, have only 2 textures, (normals and diffuse), and the collisions are just boxes. I suspect that it has something to do with the normal map, but I'm not sure. The last image here…
In fairness it's not like it was a particularly answerable question. a 1080 should be ok in terms of drawing the pictures but having looked at the game I can imagine it's utterly brutal on the CPU - stuff like the crowds and background systems will be absolutely hammering it. If your CPU is backed up it's not going to be…
I always find it interesting to see how much enthusiasm people can muster over booze. There's not a single liquor that I can drink for the taste. I invariably make that "just sniffed a skunk" look. Still, I might scarf down vodka in a social situation, but it's usually with the acknowledgement that I'll end up getting…
Walk down to his house, go to his Mac and sit there for a little. Have a nice long conversation with him about anything, then right in the middle of a sentence, just stand up and beat the hell out of his Mac with a hammer. Sit down, finish the sentence and then quietly walk out of the house like nothing ever happened.....…
I don't offer to dumb it down, It's cool it has all those advanced feature. Let them be in advanced mode. Why it always should be a choice in between easy and conveniences for an artist and so-called "flexibility" . Why not both? Even in Houdini they started to offer actual tools, simple to use like a hammer , not just a…