Elte: Sounds like you are still in holiday mood. GregD3: VW has this symmetry behavour already. You can turn off symmetry flag in the Manipulation panel bottom of window then do transformation on one side, the other side won't follow. When you want the symmetry back, just turn the flap back on. But when the symmetry flag…
Hello, I was reading this tutorial: https://area.autodesk.com/tutorials/street_cop_workflow_by_mashru_mishu In the texturing part, the artist mentions adding an ao and green channel of the normal map to the flat diffuse color map to give it some shading and reference on which other textures would be built upon. I…
Hey all, So I've been trying to use Mudbox to do a basic sculpt for a landscape for UDK. I've gone through the process previously without issue, but this time for some reason mudbox is rendering the heightmap incorrectly... If you look at my sculpt on the right, the ground is completely flat and then these mountains…
Are you using reference on this? The proportions are strange. Her legs are too long. Her fingers are too long. Her hips are extremely wide but her ass is flat. The line going down the center of her body seems weird. Her thighs are fused together at the top. It looks like she's shrugging her shoulders. The collar bones…
the problem with this method is, that it's based on the mesh's normal (pretty much like a rimlight, based on a fresnel term) and won't work on flat surfaces, round characters are no problem anything technical will get flat in most angles... also the thickness of the outline is varying based on the mesh density i'm pretty…
"Humans would never build like that. It makes no sense. Same as humans will never use duocolored hologram interfaces in the future." While I'm all for functionality in design to add a sense of believe-ability, I think you also have to be fair and acknowledge that a large part of architectural history is divided among…
As far as your website goes - It's very broad and scattered. A large part of this is a drawback of the blog format - it doesn't necessarily put your best work first. The content jumps from characters to props, to characters, to props and it's very informal and scattered. You might benefit from finding another way to format…
I'll get things started and hopefully others will chime in with how they've heard it used. I think its a term that gets used for a few things or it flat out gets misused... A bit like "skinning" some people use it to mean making 2D textures (drawing the skin) and other people use it to describe the weighting of verts…
Thanks for the feedback, guys. @ oglemeanimations: Ill put in some rocks or junk or something to make the scene a little more interesting. Good call with the tree; Ill spruce it up. @kukk: I think Ive received the most flak from people for that dome. I wanted the sides to look segmented, like theyre flat pieces of wood…
I am having an issue on most of my flat surfaces going from Substance Painter to Marmoset 3. It looks like this is centered around the triangulated edges for some reason, making the mesh look "squishy" in Marmoset. I have tried a number of things, from forcing my Max export to Marmoset to not triangulate in Marmoset, to…