Hello. I am using a priject with a ruler subtool and am finding that any IMM brush will only scale out to a medium size and no further. Obvioulsy the Gizmo can be used to make it bigger but it would be useful to know how to rectify this as it doesn't occur when I start Zbrush from scratch. Many thanks in advance.
Hi! I'm creating a face rig in Maya for my showreel using a mixture of ARKit's blendshapes and joint based systems! Here's what I have so far. Demo Video: https://youtu.be/A1MzcbM9J4k I am using an asset from Blender's public domain Human Base Meshes v1.4.0 pack as the mesh for my rig. The head model was created by Dan…
Yes I see your points, the general composition I've decided on is that the spaceship crashed through the ceiling but not all the way so bits of it are hanging through a hole in the ceiling which is also where the lighting for the scene comes from. As for story, I've decided that the astronaut survived for a little while…
Hey hey everyone! =) I’m running into a pretty specific issue, and I’m wondering if anyone here has faced something similar or might have an idea on how to fix it. Setup- Engine version: custom Unreal Engine 4.27 branch based on the Oculus branch- Project: VR (PC, not mobile)- Renderer: Forward Renderer- Antialiasing: MSAA…
Hi, I’m currently working on a small game project and need some help with creating simple animations.If you’re interested, I’d love to discuss the details, scope, and timeline with you. You can reach me anytime at rohanraghav711@gmail.com Best regards, Rohan Raghav
miauu's GridAxisPainter allows you to set different colors for the major X, Y, and Z axes in any viewport. For more information, click here: miauu's GridAxisPainter https://www.youtube.com/watch?v=SE_zNO6wPiw
Hello everyone :) This is my latest finished piece, tried my best to make it as realistic as I could but would love to get feedback on what I could improve.
Thanks to everyone who applied—really appreciated the portfolios. The role is now filled. Project Indie mobile game (solo developer), fixed-price contract; modeling +
texturing only (no rig). I’m developing a mobile puzzle game in Unity 2022.3 LTS (URP). I need a stylized-but-believable
marmot character (red with blue…
I create some fan art about Meropid fortress in Genshin impact. Need some advice about light. Trying a dark, almost horror atmosphere. Still think it's just too dark picture and no dark atmosphere. Be appreciated for any advice.