I think having armor, but not wearing shoes is strange. Maybe some sandals would make it more realistic if you don't want to lose the feet. Otherwise, some kind of leather boots. There is a lot of high level (noisy) detail all over the weapons. It makes them appear messy. You should have less detailed areas for the eye to…
"I didn't do it from my head, it was a sketch a did a while back"... ??? Razgriz means you should use more reference when designing your stuff... doesn't make sense for a weapon to have two triggers... usually a weapon could have a trigger, and a pump action something er other... when would you ever be able to switch hand…
Hello. The Shattered Society team is currently looking for additional team members. We are currently in need of a programmer, an animator who has experience animating player models, and a weapon skinner, all preferably with previous Source experience. We are also taking in people for other positions, but these three are…
'how exactly would she hold that weapon?' Very carefully! lol.. haven't given much thought to her weapon design yet.. just liked the look of the axe.. a massive weapon.. wished her weapon was a sword instead.. simpler concept for an assassin.. more ninja-esque
• Think more about back story of this weapon. • Look on photos of real weapon and try to avoid putting all damage and weathering effects randomly. • Do not think that if it is a sci-fi weapon, then you can not compare it to the damage on weapon from life.
Hi everyone, I recently completed a firearm and I was looking for some second opinions on it. The goal was to create a Blade Runner style revolver for use in a first person shooter. I started with the Mateba 2006M as the base of the weapon and began modifying it to make it look more like Deckard's Steyr handgun from the…
Hey Everyone, I am fairly new to 3D stuff. I have been working with modo for 5 months and ZBrush for 3 weeks. I usually make low poly stuff because that's easy to do and I think about optimization a lot while modeling. I am tackling my first high poly asset. I am attempting to make a weapon for Fallout 4 (when the GECK is…
Wanted: Outlaws & lawmen HL2 Source Multiplayer Online Western FPS ++++++++++++++++++ Project Website http://wantedmod.planethalflife.gamespy.com/saloon/ ++++++++++++++++++++++++++++++ About: Wanted: Outlaws and Lawmen is a western based mod utilizing the impressive SOURCE engine to immerse players in the west. Players…
@MagicSpook The idea probably seemed a bit strange,but I based it on the premise that that weapon was looted off a dead Saracen while on crusades. @Zetheros Thank you the weapon was supposed to be a 1 handed but when it was pointed out only primary weapons would be accepted,thus it became a replacement for the messer and…
My guess? The flamethrower is not a main weapon. Its connected like that chaingun and thats why the rear end doesnt make much sense if you've been looking at these VT pictures with those huge armcannons. I say make the weapon like it's in the concept :| it was meant to have an upward "stand-by" position and a horizontal…