I saw a post from one of the devs saying it does use actual machine learning AI, but it strikes me as odd that so many guides are needed if that’s the case. Maybe it’s needed to cut down processing so the AI can be run locally on your machine. Either way, that example clip isn’t great. It doesn’t look much different from…
Battle L.A. was Marines. But the clothing and gear should be REALLY easy to come by on the net. What are you looking for exactly. They carry many different things depending on the role. I will ask a friend for some good modern reference. Email sent.
Thank you for this reply. I did look also to Mari But have not purchased it not at the moment. But yes my goal is film industry and game movies like blizzard game cinematic etc. But same time i want to know also how to create different elements, vfx effects, furr, riging, etc. So what i understand is that Mari is more for…
Is it just me or do games nowadays (more so really serious games) lack catchy beats that really stick with you? Sure I love orchestral music more so than most folks, and I am an absolute jazz fiend; but none of these beat really stick with me as much as the games of yore and a couple of platformers today. Why so serious…
This thread is awesome, so many long informative posts. Mark Dygert, Dustin Brown and pior: great posts. Many interesting points of view. And I think now that we're dealing with many layers of trouble at once. Being up to date with game art. Pior's list was exactly was had to happen to make jump. I have to repeat to her…
Typically you'd overlay tiling detail maps in-engine and/or secondary UVs to get things like fabric weave. I'm not a character artist so I don't know if 8 sets is too many, but my gut says it is :lol: You probably want to look into layered materials and detail maps if you're unfamiliar with the concepts. I get that its a…
Sadly there is no material /texture software that I would consider convenient. All them are monstrously terrible IMO. You can just tolerate one while other feels intolerable. 3d coat had been tolerable for some time but then stopped to be such . I switched to Painter and hated it no less. All it's non-destructiveness is…
if only we could make nice hair.... how many years is that going to take. Skin, no prob, shiny space marine armor, perfected, clothing, still has a ways to go. Hair.... well... poly cards only get you so far.
Thank you for this feedback. Testing also out Mari but i think that will need also UV-s. As i did have plan to learn Maya also i better pick it up and start learning. But before learning UV placements i think i need to look up for some good tutorials over all how to use maya (shortcut keys and canvas commands etc). So far…
Uhm, there are many methods. Don't do everything in one go. What software are you using? In Max there's stuff like pelt mapping and things like that. Other software got other things. Something that works everywhere is using planar/spherical/box mapping. So for arms you'd use cylindrical mapping cause that's closest to arm…