howdy guys I figured this disscusion warrents its own thread and I don't want to be seen causing a stir in the Brothers in Arms thread and end up getting a virtural headbutt off of sumguy ...or Daz for taht matter for turning it into is forcasted debate ....its still a very intresting point though. heres a post by Cthogu…
People still use BPS but not really to build entire levels, maybe for blocking/gray boxing but not for final levels. Terrain is usually generated either in the editor using a landscape system or in a separate app like WorldMachine. Buildings, foliage and props are usually modular static mesh pieces. Hammer is an ancient…
it comes down to time saving imo. Why model the same tables, chairs etc, loosing production time that could be better used for other assets\optimization, when theres a pack that fits the art direction and is well made ? Why model the same rocks\cliffs you see everywhere from scratch ? If you have time\budget then go for it…
http://www.shacknews.com/onearticle.x/59347 Like Napster before it, torrent site The Pirate Bay--notorious for its use as a hub for online piracy--has been acquired by a legitimate company, and its traffic will now be leveraged to sell legitimate content. Internet cafe company Global Gaming Factory paid $7.8 million for…
I made a little trim and decal sheet, nothing crazy. I more wanted to test that they were compatible with my layered material system. I also quickly modelled a side table and a wall mounted monitor. I was given some good advice about the RGB and ID masks (ID mask can be way lower res and also the RGB masks can be lower res…
Yea, as powerful as Modo was, its design is simply not enticing to the vast majority of modern 3D artists. We've fully entered the age of art automation with AI, smart materials, auto retopology, etc. so for a tool to succeed it needs to be either heavily automated or be streamlined to the point where someone can get…
Been on this for two days so far, a friend wanted me to see if I can retarget an animation onto a different rig. I'm able to get the legs for the most part, but the arms get all sorts of messed up. How can I fix this?
I have had terrible problems at home running the later versions of unreal engine, ie crashing if I even sneeze too loud. Lots of different solutions to try , but only one of them worked for me , I just reset my Nvidia control panel to default. Now it works perfectly, does not crash at all.currently running 5.6 using direct…
Hey all, Working on the head section of my mech — day 2 into texturing. Looking for feedback on how to improve grime placement and add more storytelling to the surface. It’s meant to be a functional military unit, not a relic. Any tips or critique appreciated! Thanks!