This is looking cool so far! As far as moss, theres so many ways to approach it, you could try creating cards and foliage painting them, then creating a vertex paint material and paint the mossy texture underneath the cards to ground them. You could also place them yourself using MASH is maya, or you could try it in…
Hi! I’m Bianca, a 3D artist and designer with experience in game development and product design, currently looking for new opportunities (freelance or full-time). I specialize in 3D modeling and texturing using Blender, ZBrush, and Substance Painter, and I also have experience with Unity. I’ve worked on game assets…
Thanks for the advice, I've actually been kind of doing that with some other stuff I've been trying, mostly posing for weapons. I used the Blender Base Mesh the released recently as a kind of mannequin.
When I bake a displacement map with multires,I get stripes according to the polygons I tried playing with the MULTIRES resolution parameters and it didn't help What is the problem?
Hi, this is Sunil Kumar J P. A mid-senior 3d generalist looking for work. Well-versed in game asset creation, rigging and animation. You can reach out to me at rahulkazindra@gmail.com . Regards.