youi're missing white so it's 8 by that logic however.. if you use vertex color in most engines (eg. unreal) it's a fixed cost - you don't save anything by using only 2 channels because the data is stored as a vec4. At worst you have 8-bit precision - giving you a potential total of 1024 unique 1 bit masks. I've shipped a…
Hello, I passed from Max 8 to Max 2010. And something really usefull is missing now. Into Max 8 when you were selecting fews polys in EditablePoly than switch to UnwrapUvw modifier. 3DMax kept in mind the selection (That was perfect because Editable Poly do have better selection tool than UnwrapUvw) more off all sometime…
Hey guys! I have been learning the particle tool that valve use for DOTA 2 particles. I'm stuck trying to achieve an hourglass shape in my particle: Technically I know what I want to do, but I'm not sure how to achieve it in this tool. What I want to do is modify the size of the particle the further away it gets from the…
It's ok .Nobody expects better from 8 bit compressed normal maps. Would be worse in actual game with screen space environment reflections and AO and still nobody would notice with other textures on until it's something of a big scale up to your nose . Then use actual geometry bevel . More padding sometimes helps too. It…
Hi @Kinaya . Great work! I have some inputs categorized. Presentation: 8/10 Your approach of creating a rendered front, flat back, and a face is more than enough for a 3D artist to determine what they're looking at to produce. If you're showcasing a character for gameplay. Facial expressions isn't that relevant. Usually,…
Hello, I want to work as an Environment Artist in the future in AAA Studios so I would need a great Portfolio. Well, I also would like to try to make a Game because I have Programming experience and I would like to know how people like my Game Ideas and I just want to make them real. There's just 1 thing that stops me from…
Based on A_Bs approach i found a decent solution. I achieved the overlapping blades of grass effect using different shades of green in my „Lerp-Alpha-Texture“ (mine is white and green instead of green and white or black and white). :) I place flat square shaped models with a polycount of 4 and rotate them the way i need,…
The purpose of the Sweep Toolkit is to provide you the better way to Sweep a Profile along a Path than the default Blender Curve to Mesh. The Toolkit consist of 2 GN Modifiers Sweep and Pipe, 8 GN Tools to assign Attributes that are used by the Sweep, 50 Architectural Profiles. Features: * Even Thickness on each Point *…
New update is available ! check out your emails :) https://www.youtube.com/watch?v=cbFqk3pMrGQ This new update is more of a fixing issue update than features,here's what have changed : - Open Profiler was revamped and the profiles format changed from FBX to QPprofiles,which means no more FBX-related errors ! - Fixed 2015…
Are all of those UVs unique? Normally for an asset like this you would overlay the UVs for the duplicated parts and then move them by exactly 1 unit so that they are outside 0-1 space on the UV map. This saves a ton of space and will give you way more texel density to play with. It also makes the UV shells a lot easier to…