I added the ability to inset the capped polygons in 1.01. [ame=" https://www.youtube.com/watch?v=fRjIPilEj7s"]Quad Cap Pro 1.01 - Inset (NEW) - YouTube[/ame]
Your Occlusion falloff is the problem there. I usually used somewhere in between 100 and 200. I would play with it. 20 - 50 - 100. It depends on how much you want.
Alternatively, use the Deformation panel to resize your model up by 100 a few times, dynamesh, and resize back down by -100 the same amount if you want extra detail.
Here follows a list of UK Developers, mostly console and mobile games but theres a few interactive tv and slot machine companies as well. I've left out audio companies and places that produce tools etc as Im trying to list places for Polycounters to get work. So I'd like your help in filling in the gaps. If you know of any…