Thx! (I didn't see your reply earlier) Your suggestion on avoiding tiny tris is exactly my problem: I know how close the camera would be in game, but when authoring a prop it's easy to waste polygon on curved surface or smaller details. For example, I knew I wasted polygons on the handlers and wheels, but I couldn't bring…
Hey, this app looks cool :) Hope you keep working on it. Quad faces do not seem to work, even if you import an obj with quads it will break the mesh. That is not good i guess and i do not see anyone doing modeling only editing vertex and triangles. As a model viewer it is perfect since it supports textures and self…
@davidmlally: I think, from what I saw on YouTube, Substance Painter is great for photo realistic texturing and aging surfaces. I wonder if I can use it for NPR texture that need aging and still have it looking NPR.. Gotta give it a try if it has a demo (unless beta on Steam is free :) ) @JedTheKrampus: Oh, sweet. I went…
I bought the NSES for $200 when it came out... I guess it's all about where you bought it. Also, the NeoGeo was $1000 at the cheapest. Maybe if you bought it factory-direct it was only $700. And also, the high priced systems didn't fail because of their price. They failed because they had no good software. The NeoGeo had…
Hi, I sort of don't like where you have your detail at the moment. I think you could easily get away with making the arms out of 6 to 8 sided cylinder. Is your character supposed to be 1000 polys? If your character is supposed to be less than 800 polys you'll want to make the arms 5 sided and start the legs at 6 sided. The…
I'd say MTG is dead. My bro has about 500-1000 cards from back in the 90s still, and recently looked to see if they had any value. Unfortunatly they're only worth a few cents each where as they were once worth quite a few $. I myself have a few thousand comics from years ago that're collecting dust, but I wouldn't sell…
you can do it, just don't expect to survive on that until you have like 30 car models on like 10 different sites than you probably get like 1000 bucks per month or so (actual numbers I've heard). You can put some nice assets (preferably a modular environment) and hit a good niche on Unity asset store and get the same…
Thanks for the files! There shouldn't be much need to post process the Transmission map with Photoshop in order to alter it's functionality (other than removing parts of it that you don't want to be translucent ofc) as you should be able to get the result you are looking for by adjusting the various sliders and the…
I'd say make friends with similar interests or find those game-art-jams and say "hey, I'll help make some stuff and make connections", group with a team you can trust and start a project that is not to big/long to accomplish and make games with people, right now all i see are people trying to get into the industry without…
No idea what I'm reading here - but anyways: If a lot of "elite class" artists (please don't call it that) recommend certain resources, you should probably read or watch it. If you want to teach - teach. For free, payed, up to you. But just do it. It doesn't matter how. Want to learn fundamentals? Type "Art Fundamentals"…