My name is Ben Leary and I was responsible for converting concept art of the base weapons from Firaxis into game-ready assets under the supervision of their weapons lead. All weapon modifications were created by the weapons lead.
Hey guys! Im a long-time chivalry player so Im absolutely stoked about this competition, going to try my hand at creating a new model for my favourite weapon, the Sword of War (SoW) Ill be working off historical replicas of swords from the medieval era, predominantly looking at 13th-16th century longswords and bastard…
I dont like it. Theres an inherent cynicism that comes with a project made entirely of asset packs and tutorials that cheapens the art of game development. Stock assets are however an incredible tool when used as such, they can give you a starting off point or fill in a gap in your skillset when needed, but it should be…
Team name: RedCell Studio. Project name: Clan Arena Brief description: Clan Arena is a first person shooter game that is constructed with the C4 engine. Target aim: Freeware at this time but we could still chance this. Compensation: satisfaction of creating the game. Future funding and portfolio filling Technology:…
@JamesBrisnehan, thanks for the ramble! To be honest, in real life I'm not much of a gun person, I do however love fps games and find them (used to at least) incredibly fun to model. I would really love to be a weapon's artist someday, and I think that's why I'm kind of "stuck" modelling weapons. Like most people I have…
So i want to call this finished for now... :D I Added a Noise Filter for the Rough Plastic to become more realistic. But maybe the opacity i a bit too low. The Weapon has 4 Materials applied: Rubber, Rough Plastic, Gun Metal and Iron. But i have to say that i have changed a bit the default values of the gloss and spec.…
Hey guys, So ive been working on the game for around 1.5+ years so far and we are now on a point where it is somewhat presentable. The game is a unforgiving dungeon crawler or rogue-like shooter, everything is very powerful and the machines are relentless. Autocannon turrets rip you to shreds if you get hit, dodge mortars…
I think having armor, but not wearing shoes is strange. Maybe some sandals would make it more realistic if you don't want to lose the feet. Otherwise, some kind of leather boots. There is a lot of high level (noisy) detail all over the weapons. It makes them appear messy. You should have less detailed areas for the eye to…
"I didn't do it from my head, it was a sketch a did a while back"... ??? Razgriz means you should use more reference when designing your stuff... doesn't make sense for a weapon to have two triggers... usually a weapon could have a trigger, and a pump action something er other... when would you ever be able to switch hand…
Hello. The Shattered Society team is currently looking for additional team members. We are currently in need of a programmer, an animator who has experience animating player models, and a weapon skinner, all preferably with previous Source experience. We are also taking in people for other positions, but these three are…