This is my final for my current class at Full Sail University. I was supposed to make a likeness sculpt of my choosing so I chose Dmitry Klokov, a Russian powerlifter, so that I could really try and learn my anatomy with some extreme musculature. I think I did a pretty good job, but I know that I still have a long way to…
Hello! Not really a forums kind of person. But I really need some feedback on my work, so I took the leap! I want to be an enviroment/prop artist. Please let me know what you think of any of it: https://www.artstation.com/artist/same Any other assets/projects I should do to show my abilities/skill/understanding? Anything I…
Im trying to model this mauser c96 and I feel like the geometry is wrong, smoothing problems, difficulty adding necessary supporting loops, etc Is there a better way to go about this? any tips on how to run the edge loops? This is the first time im trying to do a 100% accurate gun or as close as possible.
A mod might wanna change the title of the thread as other users might potentially start a thread referring this. Anyway, I gotta say I am quite impressed although skeptical. The GI tech definitely looks legit and visually convincing, no question asked there.We might actually have games looking like actual Cinmatic…
Yes I have his tutorial but it's long one I didn't follow his tutorial this my version of t bag I know its didn't looks like him but I need critique for the forms and anatomy and if u have some tips for capturing likeness thanks
Wow that's a great tool! Like a nice interface for your folders. I don't have much of a texture library outside HDRIs, but if this would let me keep my brushes, materials, etc. for substance painter/designer and zBrush that would be a great quality of life improvement :D
I came for Terry Crews, but once I saw the Doomfist blocked in, I never been more excited for a project. Like, Retweets, Karma, It's all yours. Plus there is a lot for my to learn here, I suck at recreating likeness. Even while drawing.
My first official, to business Polycount post! Woooo! I'm wondering if there is any way in Maya to assign materials to objects that are on specific layers in the outliner? If you are familiar with how Rhino layers work, that is the sort of functionality I'm looking for. So if you have a bunch of bolts on one specific…