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Heya! Anyone feels like critiquing my portfolio?!

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Hello!

Not really a forums kind of person. But I really need some feedback on my work, so I took the leap! I want to be an enviroment/prop artist.
Please let me know what you think of any of it:

https://www.artstation.com/artist/same

Any other assets/projects I should do to show my abilities/skill/understanding?
Anything I should remove/change?

Thank you! :)

Here are a few images from all the projects in case you don't feel like using the link - 








Replies

  • Ashervisalis
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    Ashervisalis grand marshal polycounter
    Hey! Here's some critique for ya;

    -The dragon/warrior design on the dark souls helmet looks quite cartoonish for Dark Souls. The rest of the helmet looks sick, but this design kind of hurts the overall experience.
    -The pillars being rendered on a grey plane with the blue sky hurt the presentation a lot. Find a great way of presenting your art! I also don't think you'd need to show both the base and retopo meshes. It'd be better just to show the sculpt and then the asset, + asset with wire frame. Also, having six of them in one photo isn't really helping the story of the prop and the lighting is quite dull.
    -Evies staff looks sick!
  • AdamFlake
    Thanks for the feedback, Ashervisalis! I'll keep it in mind
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