Time for an update!! Some more anatomy studies I have been doing lately, although I have been doing specific studies to learn the skeleton i decided to move onto poses.
been learning how to kit bash and how to rig and create custom skeletons Also been doing some sketching haven't scanned most things in though, excuse the poor photo quality below
Can't wait for the source files. Actually if I would mess a bit with the scaling and proportions of the models they could fit the default skeleton of the classes and I would be able to get em rigged up and ingame.
I posted this in the luxology forum, but gonna ask here too. All SMDs I import have a misaligned skeleton... what am I doing wrong? See here: It's Modo 801 on Mac.
I agree it is a little monochromatic. It's a bit difficult to distinguish shapes as it stands now. Mainly at the top with all the skeleton dudes. Oh and lighten up those shadows! Maybe put some color in them?
[ QUOTE ] would be cool in ut prob! [/ QUOTE ] He's going in ut2k4, the alien skeleton will work great on him with the hair bones, tail bones and horselink legs :P (also he'll be celshaded too)
What version of XSI? What type of assets are you exporting? I'm considering adding UT3 skeleton support to my autorigger scripts to be used with actorX. Would be nice to know of any potential roadblocks.
Reminds me of the Sewers/Temple Sewers from Act 2 of Diablo 2, looking cool so far. It could use some skeleton, dropped gear, and floating plank static meshes too
Need someone to build me a basic bipedal character rig in Maya with a control rig for animation, with a skeleton that works in Unity. Let me know how long this will take and your rate. Email me at Endgamemobile@gmail.com
Hi everyone! I want to share with you my works and also to monitor my own progress. This skeleton is a part of my ecorche study done during anatomy courses by Pavel Terekhov. Check out my instagram and artstation for more works