Hi everybody, here is an environment done during my spare time after work and in weekends to better learn cryengine ... I recreated a real existing place in Italy, the scriptorium rooms (room in medieval European monasteries devoted to the copying of manuscripts by monastic scribes) of Morimondo Abbey as they are today…
Hello folks! As this is my first post on polycount forum I think I should introduce myself. I am a 16 years old artist from Croatia. I have been modeling for about 1-2 years now but it was not really serious mostly basic stuff. Recently I have decided to push my skills a bit forward and make a full Medieval Castle…
Hello, everybody! My name is Petr. I live in Moscow, Russia. I was study the traditional painting in Surikov's institute. After that, i began to learn 3D modeling for games. Now, it is the best creative work for me! :) I'm working as 3D artist in the small company Kraken games. I dont stop to learn and the polycount forum…
I personally would look into making the wrap more natural in the High Poly. Authentic sword design in LOTR lore and in medieval era's, would use heavy leather strips that would be wrapped and riveted onto the handle usually. Right now you just have ridges. I think with the hilt usually being the most decorative part of…
Hi sketchbook, first update! The current project I'm working on is a multi-asset scene with a few tools, a character, a building and a few environmental assets. I have taken my inspiration from Zelda: Windwaker with a viking/medieval scandinavian twist to it. I do this project to practice hand painted textures and to some…
Like this.....like the look, the concept is cool, bunch a great references. The meshing of the old and new (medieval and modern .... castle look with stop lights) is a nice meshing of worlds. One question though....what's up with the well on the second level with a tunnel underneath it?? Bit of a logical disconnect. If it…
most likely, your expectations for how much you can do within 5 hours is grossly overestimated, and as you fail to meet your goals, you get depressed and demotivated. you can first try and find ways to cut corners in your modeling workflow. also, try and do smaller projects that you know you'll be able to complete within a…
Dont Focus too much in realistic, existing stuff. Its only a Matter of time when stuff that can be Scanned will be Scanned. It already Happens even in Indie Level. Also Nobody really wants to See another fire Hydrant. If realism is your Thing, Go for Things that can Not Just be Scanned. Be it due to Not existing anymore…
Unreal supports animated scale on bones. There is a difference between Engine supported and slamming it with a ton of data that doesn't need to be there. You can use scale, but only if you really need it. I use Advanced Skeleton which has stretchy limbs and spine and it works great with Unreal. It is more channels of data…
i apologise for my absence in the last week and a half. I made some trips here and there and had little time for any progress. However i managed to power some render to textures today and i plan on starting texture works for my set tomorrow. wish me luck. as for what has been going on here in the last few days... i am…