Here are some pics of the props for a fantasy theme, All work was done with Blender, GIMP and MYpaint in Linux. in the game engine: and Also I have learned to shorting my time on modeling at least twofold and how to utilize better in a 256x256 uv map, here is an example : it is not detailed but it is wip...
Hey Polycount, I'll be posting my work under this thread instead of my usual scattered topics. Everything is here is open to critique so please feel free to post your thoughts! Onward to Adventure!
I wrote a script that does an auto chamfer with fixed value on the whole model. We use this for stuff that has only hard edges. Combined with an edge-radius filter you could also make scripts that chamfer only edges on sharp slopes. If you want to create very complex stuff you have to do it by hand I guess but most of the…
Heya i have been on the forum for a while, i wanted to post earlier some work of me but i was afraid to do it but yea here i go.. after some hours of drawing i got this rock texture i hope i can get some useful crits from here so i can learn a lot of it this topic be updated soon with more of my work. Sakunia
hmm looking at it, to me it never seemed that hard to understand how to hold it. I mean you have the handle in the back and the grip near the front for your other hand. The fake textured one shows the grips better, the two brown areas. I can understand how the back handle would be uncomfortable though since the way it is…
hi ok so i have been working away at some new weapons. i don't have much internet for a while so will be working on some more till the internet is up and running again instead of using my phone. here is a sword i made and painted the texture for. then i made this sycth as well. 256x256 img map and 350 tris tips, advice and…
Been working on this guy for the last couple of days as a portfolio piece. About 12 hours work in total. Used Photoshop and 3D Coat for textures and Blender 2.49 (yup, the old version) for modelling. Havn't rigged him up yet, but i promise i will post a more interesting pose soon :) Construction shots: