Hello all! These are some heads I've made, please I'm looking for crits because all my faces/heads keep coming out looking "fake" like toys or something, I can't put my finger on it. When I look at other sculpts they look like they could be real people, but not mine! Any help apprecieted, I'm looking to improve making…
hehe. Glad It helped, and entertained! Was almost concerned I came across too harsh. :) I'd minimize that hip-bone. That usually only occurs on super skinny girls who don't have much in the way of muscle or fat to fill out the hips. A la - I think you might want to taper the muscle definition on the obliques/hipbone area…
Wow this is very inspiring! The only thing bothering me is that the lighting from her face seems to be coming from the wrong side. Are you going to make more? Im watching you!!! ;)
@Mik2121: Human proportions is something I've always had to work hard to get right. Every time I get a little better, thought! And the fact he's actually covered by that armor adds a little challenge to it. I think he's got big'ish head, it could be just a tad bit smaller. Another thing I've noticed is the face, it's just…
EQ apply Edit Normals to see which way the normals are facing, on a simple box, they are 90 degrees. If you push a box cage, they are still 90. So how does it get off? I think we both understand the rays are being cast skewed, but not really why. Or maybe you do and I'm just not getting what you're saying? The problem he's…
the bullets would still have to travel to the barrel and end up facing the right way...Being caseless doesn't make it magical, the rounds are packed in a block of powder that isn't that much smaller than a normal bullet + casing. The G11 works similarly to the P90 in that the rounds are rotated 90 degrees while being…
It's not really the best concept to work with since the armor seems to cover up many of the model's details, but you have to work with what you get some times... Carrying on with Dimfist's comments, the face looks very masculine; what little of face we can see in the concept is feminine. Aside from the already noted…
I think there is also some kind of splines involved, like on the girl's eyes - a spline or a polygon edge rendered as a colored 1pixel line no matter what. And maybe some sort of clever light faking? Like how the models seem at 100% self illumination, but still have darker faces. Maybe A simple test ala normal facing up or…
http://www.indiegogo.com/projects/modular-race-track-kit/x/2305754 The Modular Race Track Kit designed by and for game developers. It's designed from the ground up with mobile optimization in mind, so it can be used within mobile phone projects, tablet projects and or PC/Mac. The kit itself is completed, so there is no…
I've finally got around to capturing some gameplay images and video. I've neglected updates far too long, but I have been working on the game quite a bit lately. And lastly some low res gameplay video. Please forgive the framerate issues, they are a result of the screen capture software. [ame="…