Ah, cool to see the references :+1: The wall-tiles in this station are indeed larger than I had thought. Could extract somewhat accurate measurements by comparing against standardized building blocks like doors (perhaps you already did): I think if the tiling on the floor was a bit more visible, it would help break up…
I don't know if anyone else is having this issue but I had to hold off typing this for an hour because I was so furious. I lost half a day's worth of work once again because when I hit "save project" it just reverted the project back to how it was after all meshes and textures were imported. Also there is no fucking undo…
So I just discovered Dynameshing this week and i wanted to play with it on a model i had already been working on, but when u activate dynamesh i lose my lower subdivision levels. When I try to reconstruct subdivision levels ZBrush tells me "reconstruction result: Mesh contains triangles. operation cancelled" Im a bit new…
I can see some blue behind your rock on the right, so I'm going to assume you are using something with a blue-ish light for the sky/environment color. Since your light source that I can see to the left is yellow-ish, it creates green shadows. (yellow + blue = green). So you can do a few different things, either change the…
As you can see the edge when I bake normal map ( high mesh from Zbrush) is wrong. Can anyone tell me what can I do to make it disappear. I need some tip for perfect normal map baking in Substance Painter. Thanks all
@Eric Chadwick Thank you for your feedback, Eric! I did it as one of my final projects for my game art class, so didn't really had time to come back and fix it! I will definitely write down your feedback for my future projects! Thanks again :)
Hi I am using quixel Suite 2.0 with Adobe Photoshop CS4. I am looking at the following Quixel tutorial where a "Links" button is appearing beside the Material ID section. https://www.youtube.com/watch?v=YyJJAp17K-Y I have tried this myself and am not seeing any button. I have tried right-clicking as well but that only…
I've been having this issue for about a month now and didn't exactly want to pester the guys at Polycount of this because I felt that it might just be going over my head,but I've no clue of what's happening. http://www.mediafire.com/view/chkcajs3qd2bgsh/Torso4.jpg…
I sorta agree about manual craftsmanship , Designer included . Every time I do a material in Designer I know they are paying me for gaps and mistakes of scanning contractors . And often I just take my own camera at weekends. Feel myself a camera replacement. It's so weird . Yet we are discussing extracting material id…