so when i opened maya yesterday all my skn weights were not at the place they should be... tried to fix that but made it even worse... i knew that there was some problem in my rig but i couldnt find it... so it made me so mad today i decided to break everything down. i deleted the skin and tried a different approach. so i…
this is badass!! Love all the parts & pieces! few comments & stuff: think her leg flesh is a little too red in the rips (shader?) feel like the clothing overall is a bit too noisy/grainy. Being noisy everywhere detracts from the design, and is a little confusing to look at. Think some areas of noise would be great, but the…
most of these links can be back tracked to find more tutorials. www.allanmckay.com Allen Mckay is a god among particle effects gurus and lucky for those of us who suck he shares a lot of his knowledge. He covers the basics of particle effects and takes you pretty far in. Paul Hormis www.hyperent.com His videos are great…
Hey everyone! I'm modeling clothes for a character I'm making, and I keep struggling with this issue. I'm talking about a high poly model, for an animation short we're making right now (school project), and there'll be some close ups on that part (the collar of the shirt). The collar is supposed to look a bit like this:…
Nice work. A couple things are bothering me, but only a little. Her eyes seem to be diverging, looking in opposite directions. It might help to make her a bit more cross-eyed, which would be more natural. There's a good amount of detail in the roughness texturing, except her skin and hair are very bland roughness in…
You should learn anatomy, which is NOT the same as learning how to sculpt anatomy in Zbrush. Of course you could just find anatomy information online and try to sculpt small anatomical studies in Zbrush, but you should also consider taking real world drawing classes with actual models. For clothing, look into learning…
"I had also modelled the body underneath the clothes which made it incredibly annoying since I had to adjust the clothes all the time to solve clipping issues and then I realized I didn't need anything underneath" I know it can seem easier to model with no body underneath, but if you get into the practice of modelling over…
What you do for your high poly is up to you. Usally I use a full body to make the anatomy and then I duplicate the faces I need for the clothing from it in Maya - all as seperated meshes/subtools. This way I have a body beneath the clothing to make sure the minimum volumes stay correct and I don't push clothes into the…
yeah i am a subscriber, but i have really grown to dislike 3d.sk there is just not a good way to find what i want so i spend hours looking for anything. besides that every 3d character made is sorced from the site. i like using 3d.sk for pore and wrinkle overlays, but i try and avoid the place unless i need it. i have been…