Hi, here is my first topic ! I'm a french 3d student and I'm currently in the middle of my last year of studies (yay !), I'm starting to build my portfolio in order to find an internship or a job at the end of my scholarship, and for this I'm planning to do a new project on UE4. This scene will also be my work for my final…
proximity Yeah, it does need to be a bit less symmetrical, doesn't it? I'll take care of it at a later stage when I make everything a bit less clean. It's easier to manage things at this stage if I don't distort things too much, but I'll get to it :) creationtwentytwo Thanks for the kind words. This is what it looks like…
Generally I did polish passes, optimizations, built extra areas (riddler stuff, secrets, new layouts/paths etc) and set up kismet. I built some assets (modified a bunch) but most was reused. I've tried taking some shots of areas I've spent considerable amounts of time on. Go to my portfolio for the full shebang with more…
TACTICS • TEAMWORK • REALISM http://www.tractionwas.com Brief Description of the Project: Traction Wars is a Free2Play WWII Tactical Teamplay Realism Game. The game brings a vivid and realistic representation of the Second World War to your screens using the stunning CRYENGINE EaaS version, utilising the latest in…
Hi All! I'm excited to share this finished project of my take on the glinstone kris dagger from Elden Ring. I'm really happy that I could bring to life one of my favorite daggers in the game. It was a great learning experience and an opportunity to create an intricate and interesting prop. I had a chance to learn new…
Whoa, Whoa, Whoa ladies and gents. let's get HYPED - Choo-choo mfers ! Hype Train's coming Beeotch ! Are you Ready spaghetti? Push everything aside its time to get into the ring again. What else could you want? What time will you arrive? Post C&c below about availability times so we can sort this shiznit out, yo!…
Update Backlog 1 : Collision and Elevation System A major challenge I've been struggling to tackle since I started game development was handling collisions in a 2D space and simulating depth simultaneously through the use of elevated stairways, ledges and bridges. The Challenge The technique used to calculate collisions in…
Heya Would love some more crit on a wip bust (i posted this a while ago), and instead of bumping the old thread i thought i'd share how i try to polypaint realistic (i hope) skin textures from scratch. Realistic skin is a bit of a mindfuck, and i want to share a bit of my research - just dont hate me too much, my anatomy…
AFAIK destruction simulation is a very complex topic.. especially it also depends on the "media".. building, bridges, cars, aeroplanes, ships.. some of those "animations" just do look fake (that's maybe the reason why in VFX this is "covered" with plenty of dust or extremly heavy explosions and "motion blur" ).. so any…
Rea7ms is a capture/train/evolve style action/adventure rpg. Aimed at a mature audience with a complex and interesting story line, along with new creature battle mechanics and more intricate creature development patterns, Rea7ms brings together an immersive 3D fantasy world to explore. Help our protagonist battle his way…