Thanks for the encouragement :D It kind of sucks watching people post all this awesome work, and I am stuck learning boring normal maps lol. Never the less, I am determined to learn! So I got the rounded cube done. I rendered in Maya using the hardware settings. Going left to right 1) Low poly with no normal 2) High poly…
Snacuum: Haha glad to hear man, but yeah thats how it goes! sucks!! Dude, Tim Langdell did sue us - theres an article on kotaku somewhere about it as well, about 3 weeks after it was public that he sued Fuzzyeyes was when the latest petition to have Tim Langdell removed from the IGDA thing went around. LOL. ZacD: I cant…
[ QUOTE ] Hey there Humble, it was my pleasure for sure. I'm sorry I rambled on so much and didn't get into the actual meat of the texturing, but I always feel like I have so much general theory to share. [/ QUOTE ] No worries. You actually covered the part I was most interesting in getting tips on. I have a fine arts…
I've been developing tools for the Source Engine for years. It's become my bread and butter. One of the things I've found odd all along is how married to Hammer so many users are in the world. I also started with Worldcraft/Hammer years ago. But I've long since moved away from using Hammer. Many people seem to be tied to…
No, exr file cannot be import to zbrush 4R7 P3 for alpha (if i good understend you ...) I looked at EXR more closely. I render two height map 4K in xnormal, tiff and exr, on this same setting. Then i conwert in PS tif map on greyscale and save to .tif file, the same proces for exr but i change to 16 from 32bit and save to…
oh c'mon now. analyst projections - says it all. look at avatar the game as one of the more successful recent tie ins. 1.7 million sold on three (four with DS) platforms. with a movie tie in in the PS2 days you could have ended up with that alone on one platform and perhaps sell another half of that on the gamecube. open…
Hi everybody!! Long time lurker, first time participating. Decided for this concept mainly because I want to become better in hard surface modeling, plus a little environment practice doesn't hurt. Goals behind this challenge: * finish the challenge * learn more of Unreal Engine 5 * become better in hard surface modeling *…
thank you for this great feedback crazyfingers! these tips are very helpful. since i'm into teaching for 3 years now, i have found some solutions for me, but some of your tips are just gold and refreshing to me! -Don't give every answer right away, let the kids get involved in thinking of solutions.. thats a good one which…
Hehe thanks Blade :) Squeezing in a Greentooth is always good fun :) So, after doing some work for third parties I thought it would be fun to come back to more public workshop stuff. I have been thinking for a while about various ways to "think outside the workshop box" ; basically, identifying ways in which the art…