I'll try it for sure but imho doesnt look like anything from LoK universe to me.I have to say i havent played the old games from years, maybe my memory isnt that good anymore.Anyway i'm optimistic and hope this will lead to SP game(s) in the future. :) Btw are you goint to have Kain and Raziel skins, or something similar?
Eh that's perfect for Quake III actually. The player's movement had acceleration and deccelaration (pretty sure I killed the sp. on those two). So yeah, maybe your fastest speed would be a slight jog, the ball wouldn't allow you to go any faster, and you'd have to plan your change of direction in advance. I really don't…
It doesn't support non square baking yet (it's a global lack with both SD and SP baking) but you can bake in 4kx4k for example or whatever your highest vertical or horizontal resolution is, and set the document to the right size, everything else should work fine. The mask generators are built so that they don't stretch on…
Thank you for the link. I am new to SP and I guess now I can formulate my question better. Is it possible to slice a model in zbrush so that Substance Painter will read it as multiple texture sets? For example, I have segmented my model into several subtools and I would like to have the same control in the texturing…
Just make sure to uncheck "Turbosmooth" on your FBX export setting for the HP object cus it got me last time into believing that by checking "Turbosmooth" means "export with Turbosmooth applied" but apparently it means export the modifier together, if your target app (in this case Substance Painter) didn't support…
I just played MP with Cricket (who I think already had a hack for it :P) and I'd have to agree with the slow movement coment and quick deaths. It felt similar to HL2DM to me, sans the gravity gun. I'm interested in this game in hopes it has a strong SP story/gameplay. The MP is just too furious and frustrating to be fun…
Neox, what config have you got for your SP3, since you seem to hint that it's good enough for Zbrush? Im really itching to get a SP but I have a hard time finding artist review that doesn't focus on Photoshop - I almost never use it anymore. Also thank you for mentioning TabletPCMouse, the name is horrible but it looks…
There's only 1 game that stands out above all the others... Full Throttle. I have NO idea why but this game, although extremely linear, has burned a spot in my brain as an ever lasting memory of gaming goodness. The story, the sound, the overall atmosphere of a postapocalyptic (sp?) world done with the Lucas touch really…
could ratio scale also be a factor for widescreen display and such? I understand from a 2d perspective you would get stretching when displaying an image in different ratios, is the the case in 3d or is it scaled virtually? god forbid we have 1:1 tv's, though i suppose the design is in our eyes periferial(sp) vision being…
This is going to be a big dump, but after all this time lurking I figure it's about time I post what I've been up to. Sorry for all the more traditional stuff, kinda downplaying the 3D work as of late. Anyhow here it goes.... 18x24 CHARCOALS!! Still WIP These are still 18x24 but are done with ballpoint pen and watercolors,…