For the shader I just went with whatever would look decent enough in the viewport since I am planning on seeing it more in a game engine than Blender. But I'll take a screenshot of what I used. It was mainly having some ridiculous values for some stuff like SSS and IOR to get some of the highlights etc. I didn't do…
I got some business cards printed for the Nordic Game 2012 conference (in a local shop). This design was just quickly put together, the next cards will be final ones.. With rounded corners, double sided and all that trickery.
I've been looking for a cheaper but legit way to purchase software, if such a thing exists. It still frustrates me that primary software (Max / Maya etc) is so obscenely expensive. I'm fine with the other software, ZBrush is reasonably priced, Topogun etc etc but I just don't understand how people fund the initial purchase…
Hello, I'm Zilk. I've been with Max for many years now but I'm trying to make amends with Maya after giving her the cold shoulder for almost 3 years. I'm dominantly a 3D modeler and texture artist and as such, I want to know the shelf must-haves. I've been going through tutorials on Youtube as to what other people have put…
Ok, sorry for this noobie post, but I'm still very new on UVs, the confuse me a lot. I should do a planar mapping and unfold most important things...? Just an automatic mapping? This is designed for film use, so texture can be 4k or more. Thanks :)
Imo that would just be cringe-inducingly cheesy. And I don't think anyone decides whether someone is worth keeping on between projects based on their business card logo lol. At least no one worth working for in the first place.
Hi, I am a 3D artist… and lately I have been asking myself the same question over and over again, because it is time to upgrade my old working laptop which is power hungry as hell and I would like to minimize on this aspect and to use a laptop that can be more eco-friendly and less power hungry to do my 3D animation work.…