http://td-u.com/ For a limited time only, get $100 off any tdu course starting in January or February!!! Discount Code :: Happy2015 PhotoReal Lighting with Vadim Turchin (Subtle VFX) January 6 - March 2, 2015 http://td-u.com/photoreal-lighting/ Lighting for Animation with Jon Schroth (Blue Sky Studios) January 13 March…
I found the log. I haven't had the change to try your suggestions yet as I've been afk. Log: Log file open, 04/20/13 16:26:57Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.iniInit: Version: 10499Init: Epic Internal: 0Init:…
The process is the same whether you're baking low-to-low or high-to-low - substance simply uses the low mesh in place of a high mesh curvature is generated from the normals of the mesh - in Substance's case I believe it renders a world space normal map from the source mesh and derives the curvature from that - this is…
My question is how would I go about making sure my UV's line up really well so that when I bake a HP model onto a LP model the seems don't look off. For instance trying to sculpt a crack on the HP model and it goes over a seem where the UV is. Is there a way to make sure this doesn't look off or is this a problem that…
Muscle structure: First use the standing T-poss to draw out the general shape structure. Mainly pay attention to the shape of the knee and the vastus maximus, which greatly affects the outer contour. =) =)=)=)=)
Thanks for the heads up, I edited the post for clarity, typing on my phone led to hair being mistyped and autocorrected to "head" and I missed out on an "or" This, "Intentionally uses it wrong to cut her head because of mental health issues?" Should have been this "intentionally uses it wrong to cut her hair or improperly…
Hey there Polycounters, it’s been a long time since we posted something on here! We decided it was time for a new stylized environment piece! At the beginning of this project one of our artists initially decided to start working on a small diorama scene, with a mission to broaden her skillset and refresh our studio’s…
First of all, thanks a lot for humoring me. How are you removing the toolbars from the show/hide and customize menus? If it's e.g. in an .ini or .cuix file, it might be enough to make a backup of that or give the user instructions to do so. I mentioned not resetting the UI before, but if the backup is kept current, that…
I used face-weighted normals recently for a public sample asset. Might be informative for you: https://github.com/KhronosGroup/glTF-Sample-Assets/blob/451f96783f5a4b32895616f2f5f98e12d877be9f/Models/SunglassesKhronos/README.body.md#modeling-with-face-weighted-normals Left to right in the image above: * Simple geometry with…
I feel like this is probably a fairly common issue but I cant seem to find anything online so im probably googling poorly. Im sure the answer is probably how the triangulation is done but im not sure how else to do it, its the exact same topology and issue on the other side also. It was baked in marmoset and it looked…