Adobe have completely stifled any forward progress since the icon went green - this is true and it's a real shame. It's still as powerful as it ever was though. and I'll say it again.. Difficulties with dependency and library management are and have always been a skill issue - the system is robust, customisable, portable…
My goal is to have some of my lowpoly parts unwelded/intersected for easy lod making. But when I bake it I get some noticeable seams. I looked at some tutorials where this technique was used but I didnt see any deep explanation on how to do it or maybe I am just missing something. Anyway, I have recorded my process and I…
Hey guys recently modeled this building, its a civilian house for a desert themed map for the UDK. Now i wanted to ask u guys to review my texturing process and perhaps give it some constructive criticism, if you could please. (All images can be enlarged by clicking on them) Now here is how i got to that current texture.…
Keep going! Great to see your progress. What kind of concept process/workflow docs are you reading these days? This kind of stuff might interest you https://material.io/design/
It's been some time since i've updated my progess on this project here, so I thought I would show off what I've progressed with since the last post! I've had to learn Blender for my new job (yay!) and have been tweaking and making some new assets in Blender for this project aswell just to see how making assets from start…
I aim to model my full rifle with the free time I have between classes, but really want to nail down this high poly baking process before I dive too deep into this endeavor. To begin, I started with the simple shape of the muzzle brake. I have the high poly and the low poly meshes (A & B) and I'm trying to give the edges…
More progress! Still going through the process of unwrapping and making a few adjustments to the geo as I go throughout the model but finally getting more materials on it and trying to find the right color balance. I'm limiting myself to a few materials, so it feels more cohesive throughout and only making slight changes…
The McMillan CS5 is a weapon I have been working on and off for while in my spare time and I wanted to start posting my progress so far. Blockout stage is completed for the whole gun. Midpoly versions of parts that are completed so far. I wanted to refresh my memory on my whole workflow pipeline so I decided to take the…
The robot has progressed to the point where it can write code that functions but I'd still make it cry in a code review. this is actually solid progress