So this is my first attempt at painting grass 512x512 repeating texture. I think it came out decent for my first try. I'm going back through an add in flowers/clovers to break it up a bit. Any advice on how to improve or areas to change are more then welcome=D.
Here are some pics of the props for a fantasy theme, All work was done with Blender, GIMP and MYpaint in Linux. in the game engine: and Also I have learned to shorting my time on modeling at least twofold and how to utilize better in a 256x256 uv map, here is an example : it is not detailed but it is wip...
Hey Polycount, I'll be posting my work under this thread instead of my usual scattered topics. Everything is here is open to critique so please feel free to post your thoughts! Onward to Adventure!
sculpted the hands for her, and aimed to stylize the hands so that the fingers are longer than usual and have this bone-y look (because she's a vampire, duh!) and add some nasty claw-like nails.
Sure. But some focal points are very hard to rescue, if they are not interesting to begin with. If you pick an uninteresting subject people are not going to be interested when they look at your images. The same way it's hard to tell a compelling story about a boring event. Here are 2 examples of a pool shot from Wes…
I wrote a script that does an auto chamfer with fixed value on the whole model. We use this for stuff that has only hard edges. Combined with an edge-radius filter you could also make scripts that chamfer only edges on sharp slopes. If you want to create very complex stuff you have to do it by hand I guess but most of the…