Guilty, still a drawing though. Yes sorry, entire thing is draw and modeled by myself. The only thing I guess you could say I used was an Emma Watson drawing I used as a reference to draw my own eyes, nose and mouth, as projected it onto the model. Tablet like an ipad? For drawing? Are only the expensive ones worth buying?…
cool video muzz, but i dont think he had any good points on replacing creative jobs. so, as far as im concerned, creative jobs will stay until we manage to make a fully sentient AI as complex as a real person. eveything replaced by technology so far has been objective valued stuff. when you making food, there is a…
I think this model looks solid - but I completely understand reworking something until it loses all creative meaning and interest. It happens to me frequently. I don't know if there's any golden bullet answer to these kinds of creative habits, but I find I work best within parameters and deadlines. When the sky is the…
Could you change me to "The Creative Assembly" please. Also, there seems to be 2 entries for CA, both pointing to the same company. It might be worth collating the two into one (The Creative Assembly (Horsham, West Sussex, UK) and Creative Assembly (UK)) Cheers.
Hey! My name is Lucy Webb and I am an Animation Senior at The College for Creative Studies, and I have a minor in Game Design. I plan to follow more of a video game career path, so this is great to document my progress as I grow as a 3d artist. My first project is an environment diorama, influenced by Cyberpunk 2077 and a…
Marco, has awesome stuff! For any folks who dig books or audiobooks he's got a great book called Creativity and the Campfire. Just a solid dive into being creativity and all the pitfalls and struggles that come with it. https://marcobucciartstore.com/products/audio-book-creativity-and-the-campfire
ABOUT US Trigger XR is the world’s most experienced XR developer and creative agency. For over 13 years, we’ve been strategizing, building, and running XR solutions for the world’s top brands, helping them to launch cutting-edge AR and VR experiences while leading them into the metaverse. Through our tech expertise and…
Probably referring to tech giants stealing content from creatives, without permission nor compensation. Info in the other thread. So I guess you're ok with theft from creatives, like um, us.
Zbrush. It's the most creative part of making props. It's just so fun to sit down and sculpt away without a care in the world about geometry or any other creative dead-weight. I'd like to say blender but tbh my work in blender tends to be less creatively fulfilling.
Your Mission Optimize visual aspects of environments and characters. Unreal asset management and bug fixing Sculpts, high-poly, low-poly, High-poly to low-poly bakes Optimize textures and geometry; create LODs Create modular kits Material assignment and texture creation Maintain performance requirements for levels (memory,…