I got some business cards printed for the Nordic Game 2012 conference (in a local shop). This design was just quickly put together, the next cards will be final ones.. With rounded corners, double sided and all that trickery.
I've been looking for a cheaper but legit way to purchase software, if such a thing exists. It still frustrates me that primary software (Max / Maya etc) is so obscenely expensive. I'm fine with the other software, ZBrush is reasonably priced, Topogun etc etc but I just don't understand how people fund the initial purchase…
Ok, sorry for this noobie post, but I'm still very new on UVs, the confuse me a lot. I should do a planar mapping and unfold most important things...? Just an automatic mapping? This is designed for film use, so texture can be 4k or more. Thanks :)
Hello, I'm Zilk. I've been with Max for many years now but I'm trying to make amends with Maya after giving her the cold shoulder for almost 3 years. I'm dominantly a 3D modeler and texture artist and as such, I want to know the shelf must-haves. I've been going through tutorials on Youtube as to what other people have put…
Imo that would just be cringe-inducingly cheesy. And I don't think anyone decides whether someone is worth keeping on between projects based on their business card logo lol. At least no one worth working for in the first place.
Hi, I am a 3D artist… and lately I have been asking myself the same question over and over again, because it is time to upgrade my old working laptop which is power hungry as hell and I would like to minimize on this aspect and to use a laptop that can be more eco-friendly and less power hungry to do my 3D animation work.…
Hi all, for the past year or so I have been suffering from pain in the wrist and elbow whenever I model for a long time and it's starting to be really unbearable, to the point that I had to almost stop modeling altogether this summer. There's no way in hell I am quitting 3D over this so I have been trying to figure what…