Hey there! I am wondering if there is a way to limit (assign) 3ds max 2010, a certain amount of computer power while doing renders stills. The problem I am often facing is that while I render my computer slows down a lot (I know its logic but...), and I will like to use that time not waiting for renders but performing…
Was once a student at a university but I dropped out to start a job in 3D. So I've got experience with both the university world and being self-taught, they kind of relate to each other. 1. I would say currently the thing keeping me out of getting a job specifically in the game industry is both not applying for enough jobs…
Yes, you generally want to combine meshes and clean them (reset transform & delete history) before you skin. If you end up needing to make changes to something afterward, like combining or splitting off meshes, you make copies and go through the process I outlined making sure they're "clean". In Maya you can generally edit…
All smoothing groups do is decide how the normals along edges will smooth, hard or soft. If these polys are in this group and its neighbors are in another then the edge between them is hard/broken. If they share groups then its soft/unbroken. You can have a bunch of broken edges with only two groups just by assigning every…
Thanks for the clarification! Like I said, very new to all of this so I'm not even sure how to generate those maps but I think it can be done when exporting from 3D-Coat. And it wasn't exactly assigning chunks of the model a value, I just used smart materials in 3D-Coat and with those materials you can assign…
Whoops sorry Swordslayer, my mistake! I mistakenly thought you asked me to change the line become:gw.enlargeUpdateRect (Box2 [winSizeX - textExt - 10, winSizeY - 40 - lineHeight * 2] [winSizeX, winSizeY]) ..instead of assigning the value to the getTextBox haha! now everything works fine :) About the count being 0, I guess…
I would recommend having more edge padding on your shells and spacing them further away from each other. This isn't causing your issue, but it will cause different issues down the road if you keep them so close to each other. You need to use that script in Modo to bake correct normal maps, and if you don't there is know…
Hello, I'm new to 3D character modeling and gave myself the assignment to remake an already existing character. In this case it is Darius which look like this: Character art made by Hicham Habchi This character is quite bulky and that is my main priority to give that feeling in my recreation. This is what I have so far, I…
Hi Guys, I have found a consistent reproducible crash in Substance Designer 5.1.0. It happens when working with functions, admittedly in a "wrong" way. 1. Open Substance Designer and create a new Substance, any setting is fine. 2. In the Explorer, in the Unsaved Package create a new Function. 3. In the Untitled_Function…
It's a gunblade based on the following concept art (used with permission): http://scottmichaelh.deviantart.com/favourites/#/d26vcy5 I like the idea of taking known items and redesigning them to look a bit unique so this one fit in well for me. Also I hate my concepting abilities so if I can find one the better off I'll be.…