We are looking for an exeprienced 3D Artist to help us with the creation of characaters, and animating them for our Unity project. We are working on a city builder / colony sim project, Viking theme inspired, and would need Viking like characters for it. We already have the world built, with many buildings and the whole…
Thank you, @Elithenia! @ashraful mobin - I had another look and I'm not entirely sure! It seems like a combination of several things - very likely need define it to rework the topology to define it better. Proportions: I notice that I definitely made her torso a little long, which could have thrown off her lower body from…
So a group of us are starting a mod (its for uni), and we have our concept and all that jazz but we're deciding on which engine to use. And UT3 seems to be a fairly obvious choice (its on par with source). The problem is, just about every UT3 mod I've ever seen tends to still look like UT3 mod. I don't know what causes…
I always wonder how do people animate hair, I am not much into animation in 3D so i have not much knowledge about the hair system, but I do know that in games they use hair cards and stuff like that but question is how does animate hair which is so high poly like in films. Do they rig them, if so how?
It looks like CryEngine might not support this. I don't know for sure since I don't use it. http://docs.cryengine.com/display/SDKDOC2/Texture+Maps#TextureMaps-TextureMapSub-menu-Filtering,Tiling,Rotating,Oscillating However, it looks like you could use a Detail Map or else a Decal to do something similar.…
K so i've been messing around trying to get the 'roughness' input in c4d to behave in a similar way as roughness would in a game engine. I am using the roughness map generated from SP, and lighting the scene with an hdri. I have killed the specular contribution completely, since I am trying to do it the 'physically…
Been putting off making a thread for a long time, finally getting around to it. Basically this is from a little ARPG spare time project I've been working on for a little while and to help avoid burnout when I'm feeling tired of prototyping I'm going to be making art for it. This concept I had done some months ago, but was…
This is my final for my current class at Full Sail University. I was supposed to make a likeness sculpt of my choosing so I chose Dmitry Klokov, a Russian powerlifter, so that I could really try and learn my anatomy with some extreme musculature. I think I did a pretty good job, but I know that I still have a long way to…
Hello! Not really a forums kind of person. But I really need some feedback on my work, so I took the leap! I want to be an enviroment/prop artist. Please let me know what you think of any of it: https://www.artstation.com/artist/same Any other assets/projects I should do to show my abilities/skill/understanding? Anything I…
Im trying to model this mauser c96 and I feel like the geometry is wrong, smoothing problems, difficulty adding necessary supporting loops, etc Is there a better way to go about this? any tips on how to run the edge loops? This is the first time im trying to do a 100% accurate gun or as close as possible.