Wow, thank you very much guys, I'm blown away:) First and foremost a little something I'm sorry I didn't make clear earlier. The scene is "supposed" to be for mobile platforms but it's not actually running on UDK mobile. With some minor simplifications I think I could make it run on Mobile but with the price of extra…
Thanks @Greg Westphal It's a good format to try for the next posts. With this, I wanted to take a illustration I had and turn it into a full body portrait presentation, similar to what I found from EA Dice Mirrors' Edge. All these may seem like a de-route, because I reference multiple styles, but now I'm trying to add a…
My Observations: Bummed that the Strogg dissipate when they die ala the doom demons. Seems like Raven didn't even TRY to come up with a different way to fade them out. I HATE the machinegun sound, especially in multiplayer when EVERYONE is using it at the same time...makes me wince. Levels look amazing, seemingly higher…
my tread might be bad on my tanks but I can do this i like to hard stuff that i know i will almost fail i got a lot of people that like my tanks but thanks for telling me what i need to improve
Hi!
These are my works in Blender for 2025 I mainly work with low-poly and hand-painted textures. I like working with stylized shapes. My goal is to become an environment designer, so I'm currently focused on improving: -scene compositions -colors and lighting -stylizations within the framework of the finished game I would…
Hey guys its probably a quick fix but whenever I smooth this gas tank, maya spits out this strange topology along the bottom of the tank this is appearing in my normal map once I bake it Could anyone inform me how to fix the strange "wrinkling" when smoothing Low Poly (with normal map) High Poly Thanks in Advance
Thanks a lot for the detailed feedback, really appreciate you taking the time. @fredriklars That’s fair criticism on the blockout. I did move a bit fast through this phase because I was eager to start exploring the main structure, but I agree that pushing the composition and framing more now will save me trouble later. I…
Thank you for the reply! I actually was hoping to use this asset in a game... Overall I'm mostly interested in 3D art for games. So you're saying that I should've made real-time renders and go from the needs of chosen engine? That actually makes a lot of sense, I don't know why but I thought I should perfect my asset…
Hello people of Polycount, I am a L4d2 Mapper who is working on my first custom campaign "Dead End". Here are some screenshots of progress so far. As you can see, most of these pictures are outside pictures. Most of the campaign will be taking place outside in the wildlife rather than in inside or in cities. What I really…
Thanks. poopipe it's what i suspected yeah. Chat GPT starts to produce so true sounding BS sometimes it's hard to disbelieve. Turned out everything works in Photoshop mostly when you use standard Adobe Material as template in Designer. I just accustomed to use my own. Once I switched to default everything is ok in…