Hey guys its probably a quick fix but whenever I smooth this gas tank, maya spits out this strange topology along the bottom of the tank this is appearing in my normal map once I bake it
Could anyone inform me how to fix the strange "wrinkling" when smoothing
Low Poly (with normal map)
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High Poly
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Thanks in Advance
Replies
There might be better solutions but mine would be to just not use a fan. If you don't want to mess with the topology this looks like a shape that would be pretty easy to create in a few seconds by deforming a quad sphere.
What Atticusmars actually meant is you should rebuild that detail from scratch:
-Make a cube
-Apply two sub-d iterations to the cube
-Freeze/apply the sub-d modifier (or how it is called in your 3d app). You must get a polygonal object
Now you have a sphere which is all quads, omogeneous in structures and has no poles: a good starting point.
-Delete half of the sphere and use the rest to rebuild your object.
Please note that the spherified cube is not a perfect sphere, you'll have to use a spherify/relax vertices command. I discovered this techniques while doing helmets, regular object structure helps a ton!