Hey guys its probably a quick fix but whenever I smooth this gas tank, maya spits out this strange topology along the bottom of the tank this is appearing in my normal map once I bake it
Could anyone inform me how to fix the strange "wrinkling" when smoothing
Low Poly (with normal map)
High Poly
Thanks in Advance
Replies
There might be better solutions but mine would be to just not use a fan. If you don't want to mess with the topology this looks like a shape that would be pretty easy to create in a few seconds by deforming a quad sphere.
What Atticusmars actually meant is you should rebuild that detail from scratch:
-Make a cube
-Apply two sub-d iterations to the cube
-Freeze/apply the sub-d modifier (or how it is called in your 3d app). You must get a polygonal object
Now you have a sphere which is all quads, omogeneous in structures and has no poles: a good starting point.
-Delete half of the sphere and use the rest to rebuild your object.
Please note that the spherified cube is not a perfect sphere, you'll have to use a spherify/relax vertices command. I discovered this techniques while doing helmets, regular object structure helps a ton!