My new quick tip tutorial on using Alphas for Sculpting and Masking. Check it out, like, share, subscribe. It`s for FREE from me for YOU. :) https://www.youtube.com/watch?v=QVjcKxW0yJo
hi swytch. if you do not have tablets, then go buy some. sculpting w/o one is a pain. even a bamboo for 50 € is better than ANY mouse work. what do you sculpt in your lab?
hi all! i'm a newbie of Lightwave 3d and Zbrush. i've created a mesh and i've imported it to Zbrush, i've make the subdivisions but at the moment of sculpt (maybe for the confused work of modeling) i loose some details. after a little research, i've found the "dynamesh" method to re-ensemble the geometry, but as you can…
Hey, it's SIGGRAPH week :) It's a standalone (Modo will accept lwo and alembic files, yes!). Benefit for a non-sculptor like me that I can think of right away: tweaking muscle detailing for armpit and rib areas as character raises arms. Or even sculpting relaxed vs tense or flexed muscle blend shapes. Looks like a nextgen…
Really sweet DVD released by the guy who sculpted the dragon in Dragonheart. He also worked on Coneheads, Starship Troopers, Jurassic Park, etc. Just thought some of you might be interested. -bonedog pete konig
Hi guys, this is part of my personal project inspired by X_Train (https://www.artstation.com/artwork/BVnm9). I'm now working on sculpting of the character head, I try to make the facial expression but it turns out kind of swollen to me. Hoping to hear your comments about how to improve it, thank you.
Hi Folks, any idea if its possible to get the sculpting tools to interact with a live surface, it currently looks like they dont? Seems that quaddraw is the only way to slide along surface with a grab like brush. In past maya versions I used Dtools, but not sure if rich will be updating that tool for 2017.
Greetings! Kosei3D is a game art production team built around the idea of structure and individuality.
We combine structured production workflows with a flexible artistic approach, adapting to different visual styles and project needs. Our focus is on delivering production-ready assets - from characters to environments and…
Hello! I'm in the process of making my second character model. Taken a lot of mistakes and learning to get to this point. I've been stuck on something the past few days though, and I'm unsure whether I'm doing something wrong or if I misunderstand the process. I got a sculpt close enough, then moved to Blender for…