Hey guys, I'm trying to set up a shader in Maya that will let me choose between two different texture files depending on which side of the surface is facing the render camera. The catch is that I would like it to work in the Viewport/Maya Hardware. I know there's a useful samplerInfo node that has a flippedNormal attribute…
ok... we have a bunch of anims for a character that were done in Max. These were done for the PC version of the game and we'd like to use them on the DS version. Now,.. the max files contain just animated mesh...ie: its just the character limbs moving etc with no rig in there. We need to get this animation into Maya...and…
Hi everyone, I have two cameras. One exported from 3DEqualizer into Maya & the 2nd camera exported from Unreal to a FBX file. I want to match my Maya camera to the Unreal camera so they will start at the same point. How do I move my 1st camera (this cam in a group with geo, locators) to the exact place of the 2nd camera so…
Dropping my 2 cents to the pile... Since you're coming from 3ds Max, this document might be useful: http://www.alias.com/eng/support/maya/knowledgebase/wp/3dmax_to_maya.pdf It lists some common terms and keyboard shortcuts for both Maya and Max, so you can compare and see the differences. I think Maya is very intuitive…
This came up in another thread recently, flipped normals will also cause problems here. I'm not certain of any one-stop-shop for everything UVs other than the polycount wiki and Maya's documentation. One tip though: Try to make it a habit to clear history every so often when doing UV operations. Maybe that's my old-school…
I'm pretty sure the filter types available vary based on the host application - which is both crazy and annoying. The Mipmap LOD bias definitely helps in Maya, but maybe thats also variable based on the host app. Its not too hard to code a very basic post filtering sharpening function but the results can vary from mildly…
There is a new tutorial video for Maya on the new Bonus Tools; Extrude and Preserve UVs. The video is one in a set of films on the Bonus Tools for Maya by Steven Roselle. He is one of the on-staff artists at Autodesk who specializes in Maya and games. He's often the one that Autodesk sends out to directly talk to the…
Hi, I've recently switched to Maya from 3DS Max and I'm struggling to find a way to preview existing UV seams in the viewport. I.e. if you load an UVd model into Maya and just want to view the seams outlined there, not necessarily edit them. In Max you could stack an Unwrap UVW modifier and it'd show them up in the…
Does anyone know of a way to view maya tangent space maps without a maya license? I'm working with a programmer who doesn't have a maya and it's time consuming for him to have to send me things to test.
hi there in next week i will need to deal with a lot of import and export obj files(thousands). im trying to get organized myself. i use http://www.creativecrash.com/maya/downloads/scripts-plugins/rendering/c/open-maya-project-images-folder and i create my folders and and is a easy way to get acess to them without much…