Hi guys! My name is Nikita, I'm making a Dbal a3 laser model. With working mechanics. It will be animated and show how its mechanical base works, etc. I originally went with the CAD (Plasticity-fusion 360) pipeline - export via Plasticity - to Zbrush (finishing High poly) - blender (creating low poly) - marmoset baking -…
I'm having a problem where Blender won't render a changed scene (still pic). It just keeps rendering this persistent previous scene and I don't know if it's stored somewhere. Searching says it might have to do with Post Processing -> Compositing/Sequencer or Final Render -> Persistent Data. I've tried unchecking those…
[ QUOTE ] The interface in Blender takes some getting used to, Blender's 3d painting and sculpting work fairly well for what they are. ...in the current version that feature is a little clunky... But neither is especially good at generating normal maps, so you'd also want Xnormal (which is also free). [/ QUOTE ] It's…
You shouldn't stay with Bender if you want a good result, blender texturing futures is very week comparing to substance painter I'm a Blender and substance painter user and I think substance painter is great for the environment texturing. it's very flexible and it has a lot of futures that give you great results in…
Hi guys, @pior We are thinking about blender quite a bit lately. I'm not a bender user, so I don't know yet how much we have to rebuild of maya functionalities for having the same workflow. It will be interesting to open a discussion on some blender community, to understand how much interest there is, and also what kind of…