The metalness workflow replaces a constant IOR for nonmetals (usually 1.5, aka 4% reflection) with whatever you put in the Albedo map. So if you have a metalness map where a spot is pure metal it is going to use the Albedo as an IOR (its actually a reflection coefficient, but basically IOR) instead. No tweaking should be…
Low poly model ( 3114 tris ) with 2k normal map and Ao map(Lowpoly Ao + Hightpoly Ao) For LowPoly Ao i use Sample Radius 4.0 Sample Count 50 For HightPoly Ao i use Sample Radius 1.5 Sample Count 200 --------------------------------------- WHY PNG OR TGA ARE SAVE WITH BACKGROUND ? - WITHOUT ALPHA ?
yes it can be pretty useful. 180 deg: invert red and green channel in texture 90 deg CW: invert red channel in texture and use channel mixer to switch place of red and green channels 90 deg CCW: invert green channel in texture and use channel mixer to switch place of red and green channels
whargoul - drop with 188 left? I think we must've done it in the same way. Annoying it says cloth costs $4 but the minimum you can buy is 3 at once i just paid for this. I'm totally in awe of engineering, but i'm also utterly clueless at it. Hopefully i might learn something along the way
[ QUOTE ] Hawken, do you know that with ertainity or is that just speculation? [/ QUOTE ] http://www.nintendo-inside.jp/news/181/18190.html http://gonintendo.com/?p=1920 and to my knowledge, the games you get off the pay to play system evaporate when the console it turned off. Like playing games on the Sky system in the UK.
Same thing for me, 3ds max tends to shake beyond the 1.5 million poly bar for everyone factory default, so more ram is your friend. And also notice that Mudbox files are sometimes 120 megs, which means that every bit is sealed on your HHD and not cloging your Virtual mem. have fun
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I'm working on my 3d final right now. I have an Emu that is rigged up with a biped. Being a jackass an all I overlooked the fact that Emu legs bend the opposite of humans. Does anyone know of a quick and dirty way to get the calves to bend forward instead of back? I tried rotating the leg around 180 and it twists the mesh…
Joystiq have a Humble Bundle style deal going a the moment on several games development online video courses - one on Unity, two on game art and one on gamification. The minimum price to get the full package is currently a mere $8 for 115 hours of video. https://deals.joystiq.com/sales/pay-what-you-want-game-design-bundle#
Thanks guys! I think i'm just gonna stick with a single more powerful card for now, going to go with : http://www.newegg.com/Product/Product.aspx?Item=N82E16814125462&cm_re=Gigabyte_GeForce_GTX_770-_-14-125-462-_-Product for now at least. Anyone else use a GTX 770 or have any thoughts on the setup?