@5rov Thank you! Darn, maybe this link will work?https://www.artstation.com/isecgiga0234 Alright, I see what you mean. I'll go back and make those changes. I was going towards a more realistic approach but I might stretch her proportions to how CD project red did it in the Witcher…
@Yoji Hey man, what I would suggest is creating 4 or 5 cards. Lay them out to create UVs. Then duplicate. I guess that is future reference unless you want to recreate your hair. With all your hair cards in place, you can attempt stacking the UVs on top of eachother. Here's a breakdown which I found very…
From what I have experienced and observed it's pretty simple really: The quality of your portfolio determines the quality of your employers and clients. As to your other question, from my experience there is way more props/environment work out there for freelancers than character work. I personally had much worse hours and…
http://monsterblues.wordpress.com/2006/04/27/skin-2-physique-and-back/ Juan "Monster" Martinez wrote it and its available on his old blog. There might have been some forward compatibility issues with newer version of max not working with it, but I think I remember him updating it... Either way that's probably a good place…
The amount of seams is fine. You did it correctly by splitting the UVs where there are hard edges on your model. I just realized something else, inbetween about 0.55 and 0.6 in the V axis are those polygons edges hard as well? You said everything was hard edges, so if that was the case you'd have to split those UVs too to…
[PB]Snoelk Yesterday I was testing ipackthat again (downloaded a demo) and there was a problem. It just crashes when I import my model with "skip self-overlap detection" checkbox is off. When I import with checkbox on and start packing it crashes too. My model has about ~1200 UV shells (70 000 tris) a bet its a main…
To solve the rounding problem, you can set the Spinner Precision here in Preferences. This changes the number of decimal places shown in the number fields (spinners). http://download.autodesk.com/us/3dsmax/2012help/index.html?url=files/GUID-33D130C4-9A18-485D-B80B-49BADE86354-3117.htm,topicNumber=d28e576871 Absolute vs.…
Nah, they were never working on EWJ4, though back in 2006 they worked on Earthworm Jim PSP (under Atari/Infogrames) till getting sold off in October to Foundation9 (The Collective + Backbone Entertainment) which doesn't hold the rights to EWJ. Double Helix doesn't actualy refer to the merged Foundation9 + Shiny, but the…
Well, you have three choices; 1. Long beard, sandals and a robe - everyone thinks your a nice guy but they expect miracles! http://www.costumesupercenter.com/csc_inc/images/items/343x432/F60106.jpg 2. Skinhead, doctor martins and a swastica - you scare the interviewers so much that they might give you the job!…
bitmap, I map it to the keyboard. Alt-C is what I use, but anything will work. Holding down the middle mouse button to arc-rotate is typically a big strain on your hand/wrist. I also have pan mapped to the spacebar. A quick right click (on the tablet pen) will get you back to select/move mode. All, Microsoft also has a…