I prefer the clean version, but I guess it breaks it up. Lovely work!! Did you build this entirely in max/maya then import into CE3, or did you construct it out of modular pieces in CE3? ( if that makes sense :/ )
Precision of vertex location, hm, that's an interesting clue. So you mean that exact the same vertex locations will compress to identical positions. (Hey, this just an example mesh :D It takes a lot of time in complex modular buildings)
It could be called a prop sure but I think 'modular asset' might be the more technically correct term since u could pop it in a level and then use it over and over again to help decorate/build your environment
Here's something from the Polycount Wiki I stumbled across recently, I think it'll improve your roofs quite a deal. The settlement currently doesn't make a whole lot of sense: -badly defendable -why such huge buildings? why do people need this and where did they get the resources? -no place to work? is this a trade post?…
I started this project as my second environment portfolio piece. I only worked on Sci-fi props and environments so far. That's why I wanted a piece on a historical environment with terrain, vegetation and such. I'm taking my time to make them as good as possible. References and inspirations: I started by sculpting and…
If you use Maya then why not build it there? Set up your image plane and scale the drawing to real world size. If you draw your sketch with a mm ruler using a 1cm = 1m(or equivalent ) scale then you can just choose an arbitrary wall from your sketch and scale it to suit based on your Maya scene scale. In the early stages…
block everything out based of whatever you have in the concept and start doing adjustments in 3D. Plan all assets build all structural elements on the grid if possible and keep it modular it will save you time in the long run.
Hi guys, just a small update, have been playing around with textures and also lighting and placement. I am just looking into finding more tutorials on modular building creation as this is fairly still new to me. Cheers
Just as clarification, when I build the environment, should I still use the modular pieces such as square blocks for walls and such, or should I make entire portions of the map into one mesh in blender and export that and apply materials in Ue4
Really impressed by the modular system you're developing. The individual pieces you've created already have a lot of character to them, and the variations feel distinct. Thanks for sharing your progress - Looking forward to seeing some completed buildings!