If you're able to transform a rig character globally, then it has some sort of "root"/parent. The root joint setup in the image you posted seems good to me. That's where I'd expect the global transform pivot to be. I do agree, the ik setup visual graphics in engine looks quite odd when seen for the first time (especially…
Hey Guys! I’m Victor Ullmann and I’m an environment artist from Curitiba, Brazil. I'm a huge fan of old sci-fi movies like Alien, 2001: A Space Odyssey, Star Wars, etc. (I think almost everybody here sticks with me ahahhahah) and I want to improve my 3D modeling skills so I think a Sci-fi theme is a great opportunity to…
I'm trying to import my High/Low poly model from Maya into Toolbag 3. Everything imports correctly except for one high poly mesh. I don't know what's happened to it, but it imports at World origin instead of appearing where it should. There's nothing different with how I imported it compared to the other meshes. So wtf?…
Hi friends! I wrote a small script in the past which could copy/paste the position of a spline-knot. Nothing special. BUT i want to improve the script that makes it possible to copy paste a position of any object/subobject in 3Ds Max. The question i have: Is it possible to grab/set transformation values independet from the…
I understand why this doesn't work - the green box doesn't directly inherit the transforms of the path so it doesn't translate the transforms to the child object (axis stays at origin through the whole path movement), but want to know if there's another way of getting it to work! :) This is the basics of how the scene is…
It's not a transformation though, is it? She didn't really transform; she just got older and has a broken nose. Most of her facial features are the same as her younger model, just thinner because she's older. There are multiple good reasons for her not to take cosmetic damage in fights. * It means that's more models and…
Hey everyone, Hope someone has seen this before. Here is the situation 1) Have a character skinned to a CAT rig 2) Added an Absolute animation layer and then select the "layer transform gizmo" (4 way green arrow button next to the layer color) 3) When I move the transform gizmo, everything moves, however, the skin is…
You know that visual bug with Orientation constraints on bones attached to controller objects? Even if you attempt local/world offset on/off, opening the file the bones pivot has been oriented differently. (Say the bones pivot is at an 15 degree angle, it pops it to 0) Is there a way around this other than having an…
MODO | Convert UVs to Mesh This short video introduces the Convert UVs to Mesh command.
This powerful command converts a UV map into a separate Mesh Item or a
morph map. It makes a for a great guide for placing geometry that will be
wrapped on another mesh using UV Transform.…