I'm trying to import my High/Low poly model from Maya into Toolbag 3. Everything imports correctly except for one high poly mesh. I don't know what's happened to it, but it imports at World origin instead of appearing where it should. There's nothing different with how I imported it compared to the other meshes. So wtf? lol. Is my mesh transform broken in Maya?
I've checked my UV's, frozen transforms, centered pivot, deleted history, imported separately... As you can see everything else imports fine, except this ONE mesh.
I think I might have to rebuild the mesh to fix this...
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Hey sorry just seeing this. Yeah it imports fine in substance painter.