Hi, I am unable to select the camera outline in Blender suddenly. I have tried adjusting the clip start length and scaling the camera up and down, did something change in Blender? Thanks
Hello, I am having an issue where whenever I increase the radial option in the segments section of the roots part of the tree, the roots disappear. Is anybody able to know a way to fix this? I suspect it has to do with the polycount, but I'm not really sure how to increase it.Thanks in advance!
While in any offline render it's subtle . I load ACES 1.1 config.ocio in Blender, set all materials to use utility- sRGB texture , HDRI background to linear sRGB and see nothing especially contrast or darker in midtones. It tame down overexposed areas as expected but nothing drastic otherwise . While our render looks…
miauu's FolderBookmarks has been updated to version 1.2. Changelog: Added support for 'Select File' dialogs in VRayBitmap, CoronaBitmap, and FlooGenerator.
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OneClickSkin - New Smart Material that instantly textures characters with full PBR skin, including specular and scattering maps and fully procedural substance-native regional coloring for natural skin progression and detail.https://youtu.be/NozzQj7jceghttps://markvano.gumroad.com/l/OneClickSkin
Hello. I am using a priject with a ruler subtool and am finding that any IMM brush will only scale out to a medium size and no further. Obvioulsy the Gizmo can be used to make it bigger but it would be useful to know how to rectify this as it doesn't occur when I start Zbrush from scratch. Many thanks in advance.
I think there was a similar thread with a couple of replies a few months ago, but I couldn't find it right now. Maybe someone else has a better recollection or is more successful in finding it. Edit: Found it. Not as expansive as I remembered, but maybe it will give you some additional points of view.…
Hi! I'm creating a face rig in Maya for my showreel using a mixture of ARKit's blendshapes and joint based systems! Here's what I have so far. Demo Video: https://youtu.be/A1MzcbM9J4k I am using an asset from Blender's public domain Human Base Meshes v1.4.0 pack as the mesh for my rig. The head model was created by Dan…
Hey hey everyone! =) I’m running into a pretty specific issue, and I’m wondering if anyone here has faced something similar or might have an idea on how to fix it. Setup- Engine version: custom Unreal Engine 4.27 branch based on the Oculus branch- Project: VR (PC, not mobile)- Renderer: Forward Renderer- Antialiasing: MSAA…