Hi im working on a full character sculpt for my portfolio, just started learning Zbrush. Not sure if im heading in the right direction. Comments and critique are appreciated..
There's a bunch of Hand painted textures stuff out there already, take a look at Slipgatescentral (his videos are quite inspiring) Ben regimbal and haikai.net stuff. Something good to know is that it's not about the tools with this thing but more about your skill as a painter, the default brush of photoshop is good too. I…
Thanks for the compliment Erik, it means a lot. I think somewhere in between. I don't want things to look like they just came out of the box and I also don't want him to look like he just walked out of a battle or can't afford new things! In my mind the character is a well to do person, or at least keeps up appearances. I…
Hi guys, Im in need of some help with this HUB im creating in Maya. Can you guys help me out...I cant seem to get the ploy flow right around the area which curves upwards...and its becoming less sharp along the edge as it rises. I've tried to show this in the attached JPEG. Any help would be awesome! Thanks.
Hi, im looking for criticise and help about the next step to follow My idea is to make an animation or some renders and i want to learn substance painter to do the texturing
I got told by a studio that my stuff is too 'cartoony' looking. So I am trying to create more realistic Objects and Characters. Hoping you can help me along the way, Thanks. Here is 2 projects that I am going to try and get done.
It is really hard to find some good reference images of a cave, or I just don't know where to look :shifty:. Here's an image from diablo3, the slope under the monk: http://www.planetdiablo.com/images/image.asp?/diablo3/gallery/screenshots/monk/monkinthemines.jpg Here's an other image from diablo3, the rocks on the left…