just adding my vote for ring select>connect another spiffing one is if you need to do the old 1 edge transition to 3 edges (retaining quads and upping local detail), do a loop select and do a flat edge extrude.
All 3d packages have some sort of Sweep tool. Basically a profile extruded along a path. The path can just be a spline extracted from the edges of the mesh that the mouding/gutters/etc will be attached to.
Sometimes with my friends we hella nerd it up and drop the modeling sexual innuendo on people. Lets just say I have seen a few chicks who have extruded my polygon :)
Off the top of my head; Make the body mesh 'Live', draw a path for the belt with an EP curve, and close it. Draw a profile curve to describe the cross section of the belt, then extrude it along the first path.
Have you tried adding more support loops before subdividing? Where the extruded bits connect with the main part of the clip, you should have 3 supporting edge loops before subdividing.
I did one of these 6 months or so ago for a lantern. Here is a pic of my version, I ended up extruding every other face along that ring then adding 1 support loop.
cam't be overlapping UV's because I am only using a plane, haha, but I think I have fix the issue by extruding the plane, haven't been having more is since I done that.
You seem to wind up with the strangest config issues. Tried 'Reset Tool' or Preferences>Snapping>Use Snap Tolerance? just to clarify, this is universal manipulator, and not the gizmo one gets when extruding a face?
That's more or less what's going on in Fansub's script, I hope the fancy capping going on in Swordslayer's script makes it in. Typically you'd use birail, boundary or extrude for that example, what are you trying to accomplish?
yeah the writing needs work, atm it's just extruded mesh with a small inset. It'll need smoothing work done on it before it's baked, plus i can touch that up in the texture later on if it needs it.