Greetings! My name is Alain Berset and I am a freelance Senior character/Creature artist from Switzerland working remotely. I am specialized in game ready characters. Here is my Portfolio: http://www.alainberset.com My Fields of competences: -Character/Creature Design -Character/Creature Sculpting -Retopology -Character…
I sculpted the model inside zbrush and i want to do retopo the model inside zbrush or topogun because i want to do rigging in maya and which one is easy method..
Guys, can I make a model exactly as it is or was created and put them in my portfolio ?? I mean, as a Buster sword carried by Cloud in Final Fantasy VII, or any real weapon without any label / Logo or another active game or a Recap of an asset maybe, I just wanna to be sure, thank you
Thanks for the feedback! I am not sure about what exactly I should change with the cartridge's proportions but I can show what reference I used for the model: Maybe the reference is faulty?
I knew Autodesk stopped the developpment of XSI long ago however I'm still wondering why they didn't just sell it. Is there any way I can download it now? Even previous verions.
Hi I have a 3d max model which has 1803 verts but when import in unity it doubles the number of my verts . I admit i have made the smooth group but it doesnt change